My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Bandit
Giant Snowball
Fire Spirit Bomber Hog Rider Witch
Zap
Fire Spirit Bomber Inferno Tower Witch Bandit
Barbarian Barrel
Fire Spirit Bomber Inferno Tower Witch Bandit
The Log
Fire Spirit Bomber Hog Rider Witch Bandit
Earthquake
Bomber Hog Rider Inferno Tower Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Hog Rider Witch Bandit
Fireball
Bomber Hog Rider Inferno Tower Witch Bandit
Poison
Bomber Inferno Tower Witch
Lightning
Inferno Tower Witch Bandit
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Tornado Bandit Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bandit
Bomber
Zap Hog Rider Bandit
Zap
Hog Rider Tornado Fire Spirit Bomber Witch Bandit
Hog Rider
Fire Spirit Zap Bomber Tornado Witch Bandit
Inferno Tower
Tornado
Zap Hog Rider Witch
Witch
Zap Hog Rider Tornado Bandit
Bandit
Fire Spirit Bomber Zap Hog Rider Witch

Defense Synergies 0 14

Fire Spirit
Zap Inferno Tower Tornado
Bomber
Zap Tornado Bandit
Zap
Fire Spirit Bomber Inferno Tower Tornado Witch Bandit
Hog Rider
Inferno Tower
Fire Spirit Zap Tornado Bandit
Tornado
Fire Spirit Bomber Zap Inferno Tower Witch
Witch
Zap Tornado Bandit
Bandit
Bomber Zap Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower
Inferno Tower Bomber Zap Witch Bandit
Inferno Tower Tornado Witch Fire Spirit Bomber Bandit
Inferno Tower Witch Bomber Bandit
Bomber Tornado
Tornado Fire Spirit Bomber Zap Bandit
Inferno Tower Tornado Fire Spirit Zap Witch
Zap Inferno Tower Bandit
Inferno Tower Witch Tornado
Tornado Fire Spirit Bomber Inferno Tower Bandit
Witch Bomber Zap Tornado Bandit
Inferno Tower Zap Tornado Witch
Inferno Tower Fire Spirit Bomber Zap Witch Bandit
Fire Spirit Bomber Zap Tornado Witch
Inferno Tower Bandit
Inferno Tower Tornado Zap Bandit
Bomber Inferno Tower Tornado Witch
Fire Spirit Bomber Zap Tornado Witch Bandit
Zap Tornado Witch Fire Spirit Bomber Bandit
Inferno Tower Tornado
Bomber Fire Spirit Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Witch Bandit
Bandit Bomber Zap
Bandit Zap Inferno Tower Witch
Zap Inferno Tower Tornado Bandit
Inferno Tower Witch Bandit
Fire Spirit Zap Tornado Witch
Inferno Tower Witch Bandit
Inferno Tower
Zap Inferno Tower Tornado Witch Bandit
Inferno Tower Witch
Inferno Tower Witch
Zap Tornado
Inferno Tower Witch Bandit
Bomber Witch
Inferno Tower Witch Bomber Zap Tornado
Bomber Zap Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bandit
Bandit
Bomber Fire Spirit Zap
Fire Spirit Zap Tornado Witch
Fire Spirit Bomber Tornado Witch
Fire Spirit Zap Tornado
Zap Tornado Bandit
Fire Spirit Tornado
Zap Tornado Bandit
Fire Spirit Zap Tornado
Fire Spirit Bandit
Bandit
Zap
Bomber Zap Witch Bandit
Bandit
Tornado
Bomber
Fire Spirit Bomber Zap Bandit
Fire Spirit Bomber Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Bomber Witch
Witch
Zap Tornado Witch Bandit
Zap Tornado Witch Bandit
Zap Tornado Bandit
Fire Spirit Zap Tornado Witch
Zap Witch
Bomber Zap Bandit
Zap
Zap Fire Spirit Witch Bandit
Fire Spirit Zap Tornado Witch
Bomber Zap
Zap Tornado
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch Bandit

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