My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon Bandit
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Bandit Electro Wizard
The Log
Fire Spirit Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Balloon Bandit Electro Wizard
Fireball
Wizard Skeleton Army Balloon Bandit Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Wizard Balloon Bandit Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Tornado Bandit Fireball Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Skeleton Army Tornado Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Bandit
Fireball
Tornado Electro Wizard
Wizard
Tornado Balloon Bandit
Skeleton Army
Tornado
Fireball Wizard Balloon
Balloon
Fire Spirit Wizard Tornado Bandit Electro Wizard
Bandit
Fire Spirit Wizard Balloon Electro Wizard
Electro Wizard
Fireball Balloon Bandit

Defense Synergies 2 11

Fire Spirit
Tornado Electro Wizard
Fireball
Tornado Bandit Electro Wizard
Wizard
Tornado Skeleton Army Bandit Electro Wizard
Skeleton Army
Wizard Bandit Electro Wizard
Tornado
Fireball Wizard Fire Spirit Electro Wizard
Balloon
Bandit
Fireball Wizard Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Tornado Fire Spirit Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Fire Spirit Bandit Electro Wizard
Tornado Electro Wizard Fire Spirit Fireball Wizard
Fireball Bandit Electro Wizard
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Bandit Electro Wizard
Skeleton Army Electro Wizard Fireball Wizard Tornado Bandit
Fireball Wizard Tornado Electro Wizard
Skeleton Army Fire Spirit Fireball Wizard Bandit Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Tornado Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Tornado Fireball Bandit Electro Wizard
Wizard Fireball Skeleton Army Tornado Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Tornado Bandit Electro Wizard
Wizard Tornado Fire Spirit Fireball Bandit Electro Wizard
Tornado Electro Wizard
Wizard Skeleton Army Fire Spirit Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Fireball Tornado Bandit Electro Wizard
Skeleton Army Bandit
Fire Spirit Fireball Wizard Tornado Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army
Electro Wizard Fireball Skeleton Army Tornado Bandit
Skeleton Army
Skeleton Army Fireball Tornado Electro Wizard
Skeleton Army Fireball Wizard Bandit
Wizard Fireball Skeleton Army
Skeleton Army Electro Wizard Fireball Tornado
Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fireball Wizard Tornado Bandit
Fire Spirit Fireball Tornado Electro Wizard
Fireball Wizard Tornado Bandit Electro Wizard
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Tornado
Fire Spirit Fireball Wizard Bandit Electro Wizard
Fire Spirit Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Wizard
Fireball Wizard Tornado Bandit Electro Wizard
Fireball Wizard Tornado Bandit
Fireball Tornado Bandit
Fire Spirit Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Fireball Skeleton Army Bandit
Fireball Fire Spirit Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Bandit Electro Wizard

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