My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton Bandit
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Ice Spirit Inferno Tower Skeleton Army Giant Skeleton Bandit Electro Wizard
The Log
Ice Spirit Skeleton Army Giant Skeleton Bandit
Earthquake
Inferno Tower Skeleton Army
Arrows
Ice Spirit Bats Skeleton Army
Royal Delivery
Ice Spirit Bats Skeleton Army Giant Skeleton Bandit Electro Wizard
Fireball
Inferno Tower Skeleton Army Bandit Electro Wizard
Poison
Bats Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Skeleton Army Bandit Electro Wizard Inferno Tower Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Skeleton Army Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Giant Skeleton Bandit
Bats
Giant Skeleton Ice Spirit Bandit
Inferno Tower
Skeleton Army
Giant Skeleton
Bats Ice Spirit Lightning Bandit Electro Wizard
Lightning
Giant Skeleton
Bandit
Ice Spirit Bats Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Bandit

Defense Synergies 3 15

Ice Spirit
Inferno Tower Bats Skeleton Army Giant Skeleton Bandit Electro Wizard
Bats
Ice Spirit Inferno Tower Giant Skeleton Bandit Electro Wizard
Inferno Tower
Ice Spirit Skeleton Army Electro Wizard Bats Bandit
Skeleton Army
Inferno Tower Ice Spirit Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Ice Spirit Bats Skeleton Army Electro Wizard
Lightning
Bandit
Ice Spirit Bats Inferno Tower Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Ice Spirit Bats Skeleton Army Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Ice Spirit Bats Bandit Electro Wizard
Inferno Tower Skeleton Army Bats Giant Skeleton Lightning Bandit Electro Wizard
Inferno Tower Skeleton Army Bats Bandit Electro Wizard
Lightning Skeleton Army Giant Skeleton
Skeleton Army Bats Bandit Electro Wizard
Bats Inferno Tower Lightning Electro Wizard Ice Spirit
Lightning Inferno Tower Giant Skeleton Bandit Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Ice Spirit Inferno Tower Giant Skeleton Bandit Electro Wizard
Bats Skeleton Army Electro Wizard Giant Skeleton Bandit
Inferno Tower Bats Electro Wizard
Inferno Tower Skeleton Army Ice Spirit Bats Giant Skeleton Lightning Bandit Electro Wizard
Skeleton Army Ice Spirit Bats Electro Wizard
Inferno Tower Skeleton Army Bandit Electro Wizard
Inferno Tower Skeleton Army Ice Spirit Lightning Bandit Electro Wizard
Bats Inferno Tower Skeleton Army Electro Wizard
Ice Spirit Bats Skeleton Army Bandit Electro Wizard
Ice Spirit Bats Giant Skeleton Bandit Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Bats Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Lightning
Skeleton Army Giant Skeleton Bandit Ice Spirit Bats Inferno Tower Lightning Electro Wizard
Skeleton Army Giant Skeleton Lightning Bats Inferno Tower Bandit Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army Bandit
Ice Spirit Bats Electro Wizard
Skeleton Army Bats Inferno Tower Giant Skeleton Lightning Bandit Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Lightning Electro Wizard Ice Spirit Bats Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army
Bats Inferno Tower Giant Skeleton
Skeleton Army Lightning Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Lightning Inferno Tower Bandit
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Ice Spirit Bats Giant Skeleton Lightning
Bats Inferno Tower Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton Bandit
Bandit Electro Wizard
Lightning Giant Skeleton Bandit
Lightning Giant Skeleton
Ice Spirit Bats
Ice Spirit Lightning
Lightning Bandit
Lightning Bats Electro Wizard
Lightning Bandit Electro Wizard
Lightning
Lightning Bandit
Lightning Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning
Bats Lightning
Lightning Bandit Electro Wizard
Lightning
Lightning Giant Skeleton
Lightning
Lightning
Lightning
Ice Spirit
Lightning Bandit Electro Wizard
Lightning Bandit
Lightning Bandit
Lightning Bats Electro Wizard
Lightning Electro Wizard Ice Spirit Bats
Lightning
Lightning Bandit
Lightning Ice Spirit Electro Wizard
Giant Skeleton
Lightning
Lightning Electro Wizard Ice Spirit Bats Skeleton Army Bandit
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Giant Skeleton
Ice Spirit Bats Giant Skeleton Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Giant Skeleton Bandit Electro Wizard

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