My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Bandit
Giant Snowball
Guards
Zap
Guards Dark Prince Bandit
Barbarian Barrel
Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
The Log
Guards Dark Prince Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Dark Prince Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Bandit Valkyrie Dark Prince Electro Wizard Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Bandit Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Tornado Dark Prince Bandit Electro Wizard
Wizard
Tornado Valkyrie Dark Prince Bandit
Rocket
Tornado
Guards
Bandit
Tornado
Wizard Rocket Valkyrie Dark Prince
Dark Prince
Valkyrie Wizard Tornado Bandit Electro Wizard
Bandit
Valkyrie Wizard Guards Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Bandit

Defense Synergies 2 14

Valkyrie
Wizard Tornado Bandit Electro Wizard
Wizard
Tornado Valkyrie Guards Dark Prince Bandit Electro Wizard
Rocket
Tornado
Guards
Wizard Electro Wizard
Tornado
Wizard Rocket Valkyrie Dark Prince Electro Wizard
Dark Prince
Wizard Tornado Bandit Electro Wizard
Bandit
Valkyrie Wizard Dark Prince Electro Wizard
Electro Wizard
Valkyrie Wizard Guards Tornado Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Rocket Tornado Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Guards Dark Prince Bandit Electro Wizard
Valkyrie Rocket Tornado Dark Prince
Tornado Valkyrie Guards Dark Prince Bandit Electro Wizard
Rocket Tornado Electro Wizard Wizard
Rocket Valkyrie Bandit Electro Wizard
Tornado
Guards Tornado Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Guards Electro Wizard Wizard Tornado Dark Prince Bandit
Wizard Tornado Electro Wizard
Valkyrie Wizard Rocket Guards Dark Prince Bandit Electro Wizard
Valkyrie Wizard Rocket Guards Tornado Dark Prince Electro Wizard
Bandit Electro Wizard
Rocket Tornado Bandit Electro Wizard
Wizard Valkyrie Tornado Dark Prince Electro Wizard
Valkyrie Wizard Guards Tornado Dark Prince Bandit Electro Wizard
Valkyrie Wizard Tornado Guards Dark Prince Bandit Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Dark Prince Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Rocket
Guards Bandit Valkyrie Rocket Dark Prince Electro Wizard
Valkyrie Rocket Guards Dark Prince Tornado Bandit Electro Wizard
Valkyrie Guards Dark Prince Bandit
Wizard Rocket Tornado Electro Wizard
Rocket Guards Dark Prince Valkyrie Bandit Electro Wizard
Valkyrie Dark Prince
Rocket Electro Wizard Valkyrie Tornado Dark Prince Bandit
Guards
Valkyrie Guards Dark Prince
Rocket Valkyrie Guards Tornado Dark Prince Electro Wizard
Rocket Dark Prince Valkyrie Wizard Guards Bandit
Wizard Valkyrie
Guards Electro Wizard Valkyrie Rocket Tornado Dark Prince
Valkyrie Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Bandit
Tornado Bandit Electro Wizard
Rocket Bandit
Valkyrie Rocket Guards Dark Prince
Wizard Rocket Valkyrie Dark Prince
Wizard Rocket Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado Bandit
Rocket Guards Tornado Electro Wizard
Rocket Valkyrie Wizard Tornado Dark Prince Bandit Electro Wizard
Wizard Rocket Tornado
Rocket Bandit
Rocket Bandit
Rocket Wizard Bandit
Wizard Rocket Bandit
Rocket Tornado
Rocket
Rocket Wizard Dark Prince Bandit Electro Wizard
Rocket Valkyrie Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Valkyrie Wizard Dark Prince
Wizard Tornado Bandit Electro Wizard
Wizard Tornado Bandit
Rocket Tornado Bandit
Wizard Tornado Electro Wizard
Rocket Electro Wizard Wizard Guards
Wizard Rocket Bandit
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Rocket Guards Dark Prince Bandit
Rocket Wizard Tornado Electro Wizard
Valkyrie Wizard Rocket Dark Prince Electro Wizard
Wizard
Rocket Tornado
Dark Prince
Rocket Guards Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Dark Prince Bandit Electro Wizard

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