My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Barbarian Hut Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Bandit
Giant Snowball
Archers Minions Skeleton Barrel
Zap
Archers Minions Skeleton Barrel Bandit
Barbarian Barrel
Archers Skeleton Barrel Barbarian Hut Bandit
The Log
Archers Skeleton Barrel Barbarian Hut Bandit
Earthquake
Archers Barbarian Hut
Arrows
Archers Minions Skeleton Barrel
Royal Delivery
Archers Minions Skeleton Barrel Bandit
Fireball
Archers Minions Skeleton Barrel Barbarian Hut Bandit
Poison
Archers Minions Skeleton Barrel Barbarian Hut
Lightning
Barbarian Hut Bandit
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Skeleton Barrel Bandit Rocket Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Minions Skeleton Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Barbarian Hut Bandit Mega Knight
Minions
Rage Mega Knight Skeleton Barrel Barbarian Hut Bandit
Skeleton Barrel
Archers Minions Barbarian Hut Bandit Mega Knight
Rocket
Barbarian Hut
Archers Minions Skeleton Barrel Bandit
Rage
Minions
Bandit
Archers Minions Skeleton Barrel Barbarian Hut Mega Knight
Mega Knight
Minions Archers Skeleton Barrel Bandit

Defense Synergies 1 8

Archers
Minions Barbarian Hut Bandit Mega Knight
Minions
Barbarian Hut Archers Bandit Mega Knight
Skeleton Barrel
Mega Knight
Rocket
Barbarian Hut
Minions Archers
Rage
Bandit
Archers Minions Mega Knight
Mega Knight
Archers Minions Skeleton Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Skeleton Barrel
Barbarian Hut Minions Bandit Mega Knight
Rocket Barbarian Hut Mega Knight Archers Minions Bandit
Barbarian Hut Minions Bandit Mega Knight
Rocket Mega Knight
Archers Minions Bandit Mega Knight
Minions Rocket Archers Barbarian Hut
Rocket Barbarian Hut Skeleton Barrel Bandit Mega Knight
Barbarian Hut Minions
Archers Bandit Mega Knight
Archers Minions Bandit Mega Knight
Minions Archers Barbarian Hut
Barbarian Hut Mega Knight Minions Rocket Bandit
Rocket Barbarian Hut Mega Knight Minions
Barbarian Hut Bandit Mega Knight
Rocket Barbarian Hut Bandit Mega Knight
Barbarian Hut Mega Knight Minions
Mega Knight Archers Minions Barbarian Hut Bandit
Archers Minions Barbarian Hut Bandit Mega Knight
Barbarian Hut
Mega Knight Archers Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Archers Bandit
Bandit Archers Skeleton Barrel Rocket Mega Knight
Bandit Mega Knight Minions Rocket Barbarian Hut
Rocket Mega Knight Barbarian Hut Bandit
Barbarian Hut Bandit Mega Knight
Rocket Archers Minions Skeleton Barrel
Rocket Archers Minions Barbarian Hut Bandit
Mega Knight Barbarian Hut
Rocket Mega Knight Minions Barbarian Hut Bandit
Barbarian Hut
Mega Knight Minions
Rocket Mega Knight
Rocket Mega Knight Barbarian Hut Bandit
Archers Barbarian Hut Mega Knight
Archers Minions Rocket Barbarian Hut
Minions Mega Knight Archers Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket Barbarian Hut Bandit
Skeleton Barrel Bandit
Rocket Skeleton Barrel Barbarian Hut Bandit
Skeleton Barrel Rocket Barbarian Hut
Rocket Mega Knight
Minions Skeleton Barrel Rocket
Archers
Skeleton Barrel Barbarian Hut
Skeleton Barrel Bandit
Rocket Minions
Rocket Skeleton Barrel Bandit
Archers Rocket
Rocket Skeleton Barrel Barbarian Hut Bandit
Minions Skeleton Barrel Rocket Bandit
Skeleton Barrel Barbarian Hut
Rocket Skeleton Barrel Barbarian Hut Bandit
Skeleton Barrel Rocket Barbarian Hut Bandit Mega Knight
Rocket
Minions Rocket
Rocket Archers Skeleton Barrel Bandit Mega Knight
Rocket Skeleton Barrel Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket Skeleton Barrel Barbarian Hut
Mega Knight
Skeleton Barrel Bandit
Skeleton Barrel Bandit Mega Knight
Rocket Skeleton Barrel Bandit
Archers
Rocket Minions Skeleton Barrel
Rocket Bandit Mega Knight
Rocket
Mega Knight
Rocket
Skeleton Barrel Archers Minions Rocket Barbarian Hut Bandit
Rocket Archers
Rocket Mega Knight
Skeleton Barrel
Rocket
Mega Knight
Minions Rocket
Rocket
Skeleton Barrel Rocket Bandit Mega Knight

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