My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Bandit Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Royal Ghost Bandit

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Royal Ghost Bandit Magic Archer
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Magic Archer Firecracker P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Electro Wizard Magic Archer Firecracker Battle Ram
Royal Ghost
Zap Battle Ram Bandit Electro Wizard Magic Archer
Bandit
Battle Ram Zap Firecracker Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Royal Ghost Bandit Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Firecracker P.E.K.K.A Royal Ghost Bandit Magic Archer
Firecracker
Zap P.E.K.K.A Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Zap Firecracker Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker P.E.K.K.A Royal Ghost Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Zap Firecracker Magic Archer
Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Firecracker Royal Ghost Bandit Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Bandit Electro Wizard
Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Zap Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
Zap Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Royal Ghost Magic Archer
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Zap Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Firecracker Magic Archer
Electro Wizard Zap Firecracker P.E.K.K.A Magic Archer
Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Bandit
Firecracker Zap Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Bandit
Electro Wizard
Firecracker Zap Bandit Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Zap Firecracker Bandit Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Magic Archer
Firecracker Zap Royal Ghost Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer
Zap Firecracker Bandit Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Bandit Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Royal Ghost Bandit Electro Wizard Magic Archer

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