My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Battle Ram Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army Bandit
Giant Snowball
Dart Goblin Battle Ram Skeleton Army
Zap
Royal Giant Dart Goblin Battle Ram Skeleton Army Bandit
Barbarian Barrel
Knight Dart Goblin Battle Ram Wizard Skeleton Army Bandit
The Log
Royal Giant Dart Goblin Battle Ram Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Dart Goblin Battle Ram Wizard Skeleton Army Bandit
Fireball
Dart Goblin Battle Ram Wizard Skeleton Army Bandit
Poison
Dart Goblin Wizard Skeleton Army
Lightning
Knight Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Skeleton Army Bandit Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Knight Royal Giant Dart Goblin Bandit
Knight
Dart Goblin Battle Ram Zap Wizard
Royal Giant
Dart Goblin Zap Wizard Bandit
Dart Goblin
Knight Royal Giant Zap Battle Ram Bandit
Battle Ram
Zap Knight Bandit Dart Goblin
Wizard
Knight Royal Giant Bandit
Skeleton Army
Bandit
Battle Ram Zap Royal Giant Dart Goblin Wizard

Defense Synergies 1 11

Zap
Knight Dart Goblin Skeleton Army Bandit
Knight
Dart Goblin Zap Wizard Skeleton Army
Royal Giant
Dart Goblin
Knight Zap Skeleton Army Bandit
Battle Ram
Wizard
Knight Skeleton Army Bandit
Skeleton Army
Zap Knight Dart Goblin Wizard Bandit
Bandit
Zap Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Wizard
Skeleton Army Zap Knight Dart Goblin Bandit
Skeleton Army Knight Dart Goblin Bandit
Skeleton Army Knight Dart Goblin Bandit
Skeleton Army
Skeleton Army Zap Dart Goblin Bandit
Dart Goblin Zap Wizard
Zap Dart Goblin Bandit
Skeleton Army
Knight Skeleton Army Dart Goblin Bandit
Dart Goblin Skeleton Army Zap Knight Wizard Bandit
Zap Dart Goblin Wizard
Skeleton Army Zap Knight Wizard Bandit
Wizard Skeleton Army Zap Dart Goblin
Skeleton Army Knight Bandit
Skeleton Army Zap Bandit
Wizard Knight Skeleton Army
Zap Knight Dart Goblin Wizard Skeleton Army Bandit
Zap Wizard Knight Dart Goblin Bandit
Dart Goblin
Wizard Skeleton Army Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Bandit
Bandit Zap Knight Wizard
Skeleton Army Bandit Zap Knight
Skeleton Army Zap Knight Bandit
Knight Skeleton Army Bandit
Wizard Zap Dart Goblin
Skeleton Army Knight Dart Goblin Bandit
Knight Skeleton Army
Zap Knight Skeleton Army Bandit
Dart Goblin Skeleton Army
Knight Dart Goblin
Skeleton Army Zap
Skeleton Army Knight Wizard Bandit
Wizard Dart Goblin Skeleton Army
Skeleton Army Zap Knight Dart Goblin
Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Knight Dart Goblin
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Zap Knight Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard
Knight Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard Bandit
Zap Wizard Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Zap
Wizard
Zap Dart Goblin Skeleton Army Bandit
Zap Dart Goblin Wizard
Knight Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit

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