My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Valkyrie Dark Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Dark Prince Bandit
Giant Snowball
Archers Goblin Gang Tombstone Lumberjack
Zap
Archers Goblin Gang Royal Giant Tombstone Dark Prince Bandit
Barbarian Barrel
Archers Goblin Gang Tombstone Valkyrie Dark Prince Bandit Lumberjack
The Log
Archers Goblin Gang Royal Giant Tombstone Dark Prince Bandit Lumberjack
Earthquake
Archers Goblin Gang Tombstone
Arrows
Archers Goblin Gang Tombstone
Royal Delivery
Archers Goblin Gang Valkyrie Dark Prince Bandit Lumberjack
Fireball
Archers Goblin Gang Tombstone Bandit Lumberjack
Poison
Archers Goblin Gang Tombstone
Lightning
Tombstone Valkyrie Dark Prince Bandit Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Tombstone Bandit Valkyrie Dark Prince Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Tombstone Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Dark Prince Bandit Lumberjack
Goblin Gang
Royal Giant Valkyrie Dark Prince Bandit
Royal Giant
Archers Goblin Gang Dark Prince Bandit Lumberjack
Tombstone
Valkyrie
Archers Lumberjack Goblin Gang Dark Prince Bandit
Dark Prince
Archers Goblin Gang Royal Giant Valkyrie Bandit Lumberjack
Bandit
Archers Goblin Gang Royal Giant Valkyrie Dark Prince Lumberjack
Lumberjack
Valkyrie Archers Royal Giant Dark Prince Bandit

Defense Synergies 1 15

Archers
Valkyrie Goblin Gang Tombstone Dark Prince Bandit Lumberjack
Goblin Gang
Archers Tombstone Valkyrie Dark Prince Bandit Lumberjack
Royal Giant
Tombstone
Archers Goblin Gang Lumberjack
Valkyrie
Archers Goblin Gang Bandit Lumberjack
Dark Prince
Archers Goblin Gang Bandit
Bandit
Archers Goblin Gang Valkyrie Dark Prince Lumberjack
Lumberjack
Archers Goblin Gang Tombstone Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Lumberjack Goblin Gang Tombstone Valkyrie Dark Prince Bandit
Goblin Gang Lumberjack Archers Tombstone Valkyrie Dark Prince Bandit
Lumberjack Goblin Gang Tombstone Valkyrie Dark Prince Bandit
Tombstone Valkyrie Dark Prince Lumberjack
Goblin Gang Archers Valkyrie Dark Prince Bandit Lumberjack
Archers Goblin Gang Tombstone
Valkyrie Bandit
Goblin Gang Tombstone Lumberjack
Goblin Gang Archers Valkyrie Dark Prince Bandit Lumberjack
Archers Goblin Gang Valkyrie Tombstone Dark Prince Bandit Lumberjack
Archers Goblin Gang
Tombstone Lumberjack Goblin Gang Valkyrie Dark Prince Bandit
Valkyrie Goblin Gang Tombstone Dark Prince Lumberjack
Goblin Gang Tombstone Bandit Lumberjack
Goblin Gang Bandit Lumberjack
Goblin Gang Tombstone Valkyrie Dark Prince Lumberjack
Tombstone Archers Goblin Gang Valkyrie Dark Prince Bandit Lumberjack
Valkyrie Archers Tombstone Dark Prince Bandit Lumberjack
Lumberjack
Goblin Gang Valkyrie Dark Prince Archers Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Archers Tombstone Dark Prince Bandit
Bandit Archers Goblin Gang Valkyrie Lumberjack
Goblin Gang Tombstone Bandit Lumberjack Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Lumberjack Bandit
Goblin Gang Tombstone Valkyrie Dark Prince Bandit Lumberjack
Archers Goblin Gang
Goblin Gang Dark Prince Archers Tombstone Valkyrie Bandit Lumberjack
Valkyrie Dark Prince Lumberjack
Tombstone Valkyrie Dark Prince Bandit
Goblin Gang Tombstone
Tombstone Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince
Dark Prince Goblin Gang Tombstone Valkyrie Bandit Lumberjack
Archers Valkyrie
Goblin Gang Tombstone Archers Valkyrie Dark Prince Lumberjack
Valkyrie Archers Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie Dark Prince
Valkyrie Dark Prince
Archers
Bandit
Goblin Gang Lumberjack
Valkyrie Dark Prince Bandit
Archers
Bandit
Bandit
Bandit
Bandit
Archers Dark Prince Bandit
Valkyrie
Valkyrie Dark Prince
Bandit
Bandit
Bandit
Archers
Bandit
Archers Goblin Gang Tombstone Dark Prince Bandit
Archers
Goblin Gang Valkyrie Dark Prince Lumberjack
Dark Prince
Goblin Gang
Dark Prince Bandit

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