My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Princess Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Bandit Night Witch
Giant Snowball
Bomber Skeleton Army Princess Night Witch
Zap
Bomber Skeleton Army Princess Bandit Night Witch
Barbarian Barrel
Bomber Skeleton Army Princess Bandit Night Witch
The Log
Bomber Mini P.E.K.K.A Skeleton Army Princess Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Princess Night Witch
Royal Delivery
Bomber Mini P.E.K.K.A Skeleton Army Princess Bandit Night Witch
Fireball
Bomber Skeleton Army Princess Bandit Night Witch
Poison
Bomber Skeleton Army Princess Night Witch
Lightning
Mini P.E.K.K.A Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Princess Bandit Mini P.E.K.K.A Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A Bandit
Zap
Giant Bomber Mini P.E.K.K.A Princess Bandit Night Witch
Mini P.E.K.K.A
Giant Bomber Zap Princess
Giant
Bomber Zap Mini P.E.K.K.A Night Witch Princess Bandit
Skeleton Army
Princess
Zap Mini P.E.K.K.A Giant
Bandit
Bomber Zap Giant
Night Witch
Giant Zap

Defense Synergies 1 12

Bomber
Zap Mini P.E.K.K.A Bandit
Zap
Mini P.E.K.K.A Bomber Skeleton Army Princess Bandit Night Witch
Mini P.E.K.K.A
Zap Bomber Skeleton Army Princess
Giant
Skeleton Army
Zap Mini P.E.K.K.A Princess Bandit
Princess
Zap Mini P.E.K.K.A Skeleton Army Bandit
Bandit
Bomber Zap Skeleton Army Princess
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap Bandit Night Witch
Mini P.E.K.K.A Skeleton Army Bomber Bandit Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bomber Bandit
Bomber Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Bomber Zap Bandit Night Witch
Zap Princess Night Witch
Zap Bandit
Mini P.E.K.K.A Skeleton Army Princess Night Witch
Skeleton Army Bomber Mini P.E.K.K.A Bandit Night Witch
Skeleton Army Bomber Zap Princess Bandit Night Witch
Zap Princess Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bomber Zap Bandit
Bomber Skeleton Army Zap Mini P.E.K.K.A Princess Night Witch
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Zap Mini P.E.K.K.A Bandit
Bomber Mini P.E.K.K.A Skeleton Army Night Witch
Bomber Zap Skeleton Army Bandit Night Witch
Zap Bomber Princess Bandit
Mini P.E.K.K.A
Bomber Skeleton Army Mini P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Bandit
Bandit Bomber Zap Mini P.E.K.K.A
Skeleton Army Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Bandit Night Witch
Mini P.E.K.K.A Skeleton Army Bandit Night Witch
Zap Princess
Mini P.E.K.K.A Skeleton Army Bandit Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Bandit Night Witch
Bomber Skeleton Army Princess
Skeleton Army Bomber Zap Mini P.E.K.K.A Night Witch
Bomber Zap Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit
Bandit
Bomber Zap
Zap Princess
Bomber Princess
Zap Princess
Zap Bandit
Mini P.E.K.K.A Night Witch
Zap Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Bomber Zap Princess Bandit
Princess Bandit
Bomber Mini P.E.K.K.A Night Witch
Bomber Zap Mini P.E.K.K.A Princess Bandit
Bomber Zap Princess
Night Witch
Princess
Zap
Zap Bomber Princess
Zap Princess Bandit
Zap Princess Bandit
Zap Bandit
Zap Princess Night Witch
Zap
Mini P.E.K.K.A Night Witch
Bomber Zap Bandit Night Witch
Zap Princess
Princess
Zap Skeleton Army Princess Bandit Night Witch
Zap Princess
Mini P.E.K.K.A Princess
Bomber Zap Princess
Zap
Zap Princess
Zap Princess
Zap Princess Bandit

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