My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Prince Bandit
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon Prince Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Prince Bandit
Fireball
Minion Horde Wizard Skeleton Army Balloon Bandit
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Prince Bandit
Rocket
Minion Horde Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Bandit Minion Horde Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Prince
Wizard
Balloon Prince Bandit
Mirror
The Log Minion Horde Skeleton Army Balloon
Skeleton Army
Mirror
Balloon
Wizard Mirror The Log Bandit
Prince
Minion Horde Wizard The Log
The Log
Mirror Balloon Prince Bandit
Bandit
Wizard Balloon The Log

Defense Synergies 3 10

Minion Horde
Mirror The Log
Wizard
Skeleton Army Prince The Log Bandit
Mirror
Minion Horde Skeleton Army The Log
Skeleton Army
Mirror Wizard Prince The Log Bandit
Balloon
Prince
The Log Wizard Skeleton Army
The Log
Prince Minion Horde Wizard Mirror Skeleton Army Bandit
Bandit
Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Skeleton Army Prince The Log Bandit
Minion Horde Skeleton Army Prince Bandit
Minion Horde Skeleton Army Prince Bandit
Skeleton Army Prince The Log
Skeleton Army The Log Bandit
Minion Horde Wizard
The Log Bandit
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Prince Bandit
Minion Horde Skeleton Army Wizard The Log Bandit
Minion Horde Wizard
Minion Horde Skeleton Army Prince Wizard The Log Bandit
Wizard Skeleton Army Minion Horde Prince The Log
Skeleton Army Minion Horde Prince Bandit
Minion Horde Skeleton Army Prince The Log Bandit
Minion Horde Wizard Skeleton Army Prince
Minion Horde Wizard Skeleton Army Prince The Log Bandit
Wizard The Log Bandit
Prince
Wizard Skeleton Army Minion Horde Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Bandit
Bandit Wizard Prince The Log
Skeleton Army Bandit Minion Horde Prince The Log
Skeleton Army Prince Minion Horde The Log Bandit
Minion Horde Skeleton Army Prince Bandit
Wizard Minion Horde
Skeleton Army Prince Minion Horde Bandit
Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army Prince The Log Bandit
Minion Horde Skeleton Army
Minion Horde Prince
Skeleton Army Prince The Log
Skeleton Army Prince Minion Horde Wizard Bandit
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Prince The Log
Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
The Log Bandit
Minion Horde The Log Bandit
Prince The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard Bandit
Minion Horde Prince
Minion Horde Wizard Prince The Log Bandit
Wizard
The Log Bandit
Minion Horde Bandit
Prince The Log
Minion Horde Wizard The Log Bandit
Minion Horde Wizard The Log Bandit
Minion Horde
Wizard Prince The Log Bandit
Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Bandit
Wizard Prince The Log Bandit
The Log Bandit
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Bandit
Minion Horde
Minion Horde Prince
Wizard The Log
Minion Horde Skeleton Army Prince Bandit
Wizard
The Log
Minion Horde Wizard Prince
The Log Wizard
Minion Horde Prince
Minion Horde The Log
Prince The Log Bandit

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