My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Bandit Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Bandit Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Inferno Dragon Lava Hound
Giant Snowball
Goblins Guards Inferno Dragon Lava Hound
Zap
Goblins Guards Goblin Giant Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Guards Bandit Magic Archer
The Log
Goblins Guards Bandit
Earthquake
Guards
Arrows
Goblins Guards Lava Hound
Royal Delivery
Goblins Guards Bandit Inferno Dragon Magic Archer Lava Hound
Fireball
Bandit Inferno Dragon Magic Archer Lava Hound
Poison
Guards Magic Archer Lava Hound
Lightning
Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Bandit Poison Inferno Dragon Magic Archer Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Guards Bandit Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Guards
Bandit Lava Hound
Poison
Lava Hound Goblin Giant
Goblin Giant
Poison Bandit Magic Archer
Bandit
Guards Goblin Giant Magic Archer
Inferno Dragon
Lava Hound
Magic Archer
Goblin Giant Bandit Lava Hound
Lava Hound
Poison Inferno Dragon Guards Magic Archer

Defense Synergies 0 7

Goblins
Poison Bandit Magic Archer
Guards
Poison Magic Archer
Poison
Goblins Guards
Goblin Giant
Magic Archer
Bandit
Goblins Magic Archer
Inferno Dragon
Magic Archer
Goblins Guards Goblin Giant Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Magic Archer
Inferno Dragon Goblins Bandit
Goblins Bandit Inferno Dragon
Inferno Dragon Goblins Guards Bandit
Poison
Goblins Guards Bandit Magic Archer
Inferno Dragon Poison Magic Archer
Poison Goblin Giant Bandit Magic Archer
Inferno Dragon Goblins
Guards Goblins Bandit
Goblins Guards Poison Goblin Giant Bandit Magic Archer
Inferno Dragon Poison Magic Archer
Guards Bandit
Goblins Guards Poison Magic Archer
Inferno Dragon Bandit
Bandit Inferno Dragon
Goblins Poison
Goblins Guards Bandit Magic Archer
Poison Guards Bandit Inferno Dragon Magic Archer
Inferno Dragon
Goblins Guards Poison Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Bandit
Poison Bandit Inferno Dragon Magic Archer
Guards Bandit Goblins Goblin Giant
Guards Goblin Giant Bandit
Guards Goblin Giant Bandit Inferno Dragon
Poison Goblin Giant Magic Archer
Guards Goblins Goblin Giant Bandit
Goblin Giant Inferno Dragon
Goblins Poison Bandit Inferno Dragon Magic Archer
Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards
Guards Poison Goblin Giant
Guards Goblin Giant Bandit
Magic Archer
Guards Goblins Poison Goblin Giant Inferno Dragon Magic Archer
Poison Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Bandit
Poison Bandit Magic Archer
Poison Goblin Giant Bandit Magic Archer
Guards Poison
Poison Magic Archer
Poison Goblin Giant Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bandit
Goblins Guards Poison
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Magic Archer
Inferno Dragon
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Guards Poison
Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Guards Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Guards Poison Magic Archer
Poison Magic Archer
Poison Goblin Giant Bandit Magic Archer

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