My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Wizard Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Battle Ram Wizard Bandit
Poison
Minions Goblin Gang Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Bandit Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Minions Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Goblin Gang
Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Minions Goblin Gang Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Zap Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Minions Goblin Gang Battle Ram Wizard
Bandit
Battle Ram Zap Minions Goblin Gang Wizard

Defense Synergies 2 11

Zap
Minions Goblin Gang Tornado P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Goblin Gang
Zap P.E.K.K.A Bandit
Battle Ram
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Zap
P.E.K.K.A
Tornado Zap Minions Goblin Gang Wizard
Bandit
Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions Goblin Gang Bandit
Goblin Gang Tornado P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Goblin Gang Bandit
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Minions Bandit
Minions Tornado Zap Goblin Gang Wizard
Zap P.E.K.K.A Bandit
P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Bandit
Minions Goblin Gang Zap Wizard Tornado Bandit
Minions Zap Goblin Gang Wizard Tornado
P.E.K.K.A Zap Minions Goblin Gang Wizard Bandit
Wizard Zap Minions Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Tornado Zap Goblin Gang P.E.K.K.A Bandit
Wizard Minions Goblin Gang Tornado P.E.K.K.A
Zap Minions Goblin Gang Wizard Tornado Bandit
Zap Wizard Tornado Minions Bandit
P.E.K.K.A Tornado
Goblin Gang Wizard Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bandit Zap Minions
Goblin Gang P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Goblin Gang Bandit
Wizard Zap Minions Goblin Gang Tornado
Goblin Gang P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Tornado Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard
Goblin Gang Zap Minions Tornado P.E.K.K.A
Minions Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bandit
Bandit
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Minions Goblin Gang Tornado
Zap Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Tornado
Minions
Zap Wizard Bandit
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Zap Wizard Tornado
Zap Minions Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Minions Goblin Gang Bandit
Zap Wizard Tornado
Goblin Gang Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Minions Goblin Gang Tornado
Zap Tornado
Zap Tornado Bandit

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