My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Musketeer Furnace Graveyard
Zap
Furnace Bandit Graveyard
Barbarian Barrel
Knight Musketeer Furnace Ice Wizard Bandit Graveyard
The Log
Musketeer Furnace Bandit Graveyard
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Knight Musketeer Ice Wizard Bandit Graveyard
Fireball
Musketeer Furnace Ice Wizard Bandit
Poison
Musketeer Furnace Ice Wizard Graveyard
Lightning
Knight Musketeer Furnace Ice Wizard Bandit
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Bandit Musketeer Furnace Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Ice Wizard Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Freeze Bandit
Knight
Musketeer Graveyard Arrows Furnace Ice Wizard
Musketeer
Knight Bandit Graveyard
Furnace
Knight Bandit Graveyard
Freeze
Graveyard Arrows
Ice Wizard
Knight Bandit Graveyard
Bandit
Arrows Musketeer Furnace Ice Wizard Graveyard
Graveyard
Arrows Knight Freeze Musketeer Furnace Ice Wizard Bandit

Defense Synergies 2 10

Arrows
Knight Furnace Ice Wizard Bandit
Knight
Musketeer Ice Wizard Arrows Furnace
Musketeer
Knight Furnace Bandit
Furnace
Arrows Knight Musketeer Ice Wizard Bandit
Freeze
Ice Wizard
Knight Arrows Furnace Bandit
Bandit
Arrows Musketeer Furnace Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Knight Musketeer Furnace Ice Wizard Bandit
Furnace Knight Musketeer Freeze Ice Wizard Bandit
Knight Musketeer Furnace Ice Wizard Bandit
Arrows
Arrows Freeze Musketeer Furnace Ice Wizard Bandit
Musketeer Furnace Arrows Freeze Ice Wizard
Arrows Musketeer Bandit
Musketeer Furnace Ice Wizard
Knight Musketeer Ice Wizard Bandit
Ice Wizard Arrows Knight Musketeer Furnace Freeze Bandit
Arrows Musketeer Furnace Ice Wizard
Furnace Knight Musketeer Freeze Ice Wizard Bandit
Arrows Furnace Freeze
Knight Furnace Bandit
Furnace Freeze Bandit
Arrows Knight Musketeer Furnace
Arrows Knight Musketeer Furnace Ice Wizard Bandit
Arrows Furnace Freeze Knight Musketeer Ice Wizard Bandit
Musketeer
Arrows Knight Musketeer Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Bandit
Bandit Arrows Knight Musketeer
Bandit Knight Musketeer Furnace
Knight Musketeer Bandit
Knight Musketeer Bandit
Arrows Furnace Musketeer Freeze Ice Wizard
Knight Musketeer Furnace Ice Wizard Bandit
Knight
Freeze Knight Bandit
Musketeer
Knight Musketeer
Arrows
Knight Bandit
Musketeer Furnace
Knight Musketeer Furnace Freeze
Arrows Musketeer Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze Bandit
Arrows Musketeer Ice Wizard Bandit
Arrows Bandit
Arrows Knight Musketeer Freeze
Arrows Furnace
Arrows Musketeer Furnace Freeze Ice Wizard
Arrows Musketeer Furnace
Arrows Freeze Ice Wizard
Arrows Bandit
Musketeer
Arrows Knight Musketeer Bandit
Arrows Musketeer
Knight Musketeer Bandit
Arrows Musketeer Freeze Bandit
Arrows Musketeer Furnace
Arrows Musketeer Furnace Bandit
Arrows Musketeer Furnace Bandit
Arrows Freeze
Arrows Musketeer Bandit
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Furnace Ice Wizard
Arrows Musketeer Ice Wizard Bandit
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer Furnace Ice Wizard
Musketeer Freeze
Arrows Musketeer Bandit
Arrows Freeze
Arrows
Musketeer Freeze Bandit
Arrows Musketeer Ice Wizard
Freeze
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze Bandit

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