My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Minions Witch
Zap
Minions Witch Bandit
Barbarian Barrel
Knight Witch Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Witch Bandit Electro Wizard
Fireball
Minions Witch Bandit Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Knight Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Bandit Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Knight Minions Witch The Log Bandit
Knight
Minions Zap Witch The Log Electro Wizard
Minions
Knight Giant Zap Bandit
Giant
Zap Minions Witch The Log Bandit Electro Wizard
Witch
Zap Knight Giant Bandit
The Log
Zap Knight Giant Bandit
Bandit
Zap Minions Giant Witch The Log Electro Wizard
Electro Wizard
Zap Knight Giant Bandit

Defense Synergies 3 16

Zap
Electro Wizard Knight Minions Witch The Log Bandit
Knight
Minions Electro Wizard Zap Witch The Log
Minions
Knight Zap The Log Bandit Electro Wizard
Giant
Witch
Zap Knight The Log Bandit Electro Wizard
The Log
Zap Knight Minions Witch Bandit Electro Wizard
Bandit
Zap Minions Witch The Log Electro Wizard
Electro Wizard
Zap Knight Minions Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log Electro Wizard
Zap Knight Minions Witch The Log Bandit Electro Wizard
Witch Knight Minions Bandit Electro Wizard
Witch Knight Minions Bandit Electro Wizard
The Log
The Log Zap Minions Bandit Electro Wizard
Minions Electro Wizard Zap Witch
Zap The Log Bandit Electro Wizard
Witch Minions
Knight Bandit Electro Wizard
Minions Witch Electro Wizard Zap Knight The Log Bandit
Minions Zap Witch Electro Wizard
Zap Knight Minions Witch The Log Bandit Electro Wizard
Zap Minions Witch The Log Electro Wizard
Knight Bandit Electro Wizard
Zap The Log Bandit Electro Wizard
Knight Minions Witch Electro Wizard
Zap Knight Minions Witch The Log Bandit Electro Wizard
Zap Witch The Log Knight Minions Bandit Electro Wizard
Electro Wizard
Knight Minions Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Knight The Log
Bandit Zap Knight Minions Witch The Log Electro Wizard
Zap Knight The Log Bandit Electro Wizard
Knight Witch Bandit
Zap Minions Witch Electro Wizard
Knight Minions Witch Bandit Electro Wizard
Knight
Zap Electro Wizard Knight Minions Witch The Log Bandit
Witch
Knight Minions Witch
Zap The Log Electro Wizard
Knight Witch Bandit
Witch
Witch Electro Wizard Zap Knight Minions The Log
Minions Zap Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Zap The Log
Zap Minions Witch
Witch The Log
The Log Zap
The Log Zap Bandit
Minions Electro Wizard
Zap Knight The Log Bandit Electro Wizard
Zap
Knight The Log Bandit
Minions Bandit
Zap The Log
Zap Witch The Log Bandit
The Log Bandit
Minions
Zap The Log Bandit Electro Wizard
Zap Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Bandit Electro Wizard
Zap Witch The Log Bandit
Zap The Log Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Zap The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Witch Bandit
Zap Witch Electro Wizard
The Log
Knight Electro Wizard
The Log Zap
Zap
Zap Minions Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Bandit Electro Wizard

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