My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner Bandit
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Royal Giant Bandit
Barbarian Barrel
Goblin Gang Executioner Bandit Electro Wizard
The Log
Goblin Gang Royal Giant Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner Miner Bandit Electro Wizard
Fireball
Goblin Gang Executioner Bandit Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Bandit Fireball Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Miner Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Miner Bandit
Goblin Gang
Miner Royal Giant Bandit
Royal Giant
Arrows Fireball Miner Goblin Gang Executioner Bandit Electro Wizard
Fireball
Arrows Royal Giant Miner Electro Wizard
Executioner
Royal Giant Miner Bandit
Miner
Goblin Gang Royal Giant Arrows Fireball Executioner Bandit Electro Wizard
Bandit
Arrows Goblin Gang Royal Giant Executioner Miner Electro Wizard
Electro Wizard
Royal Giant Fireball Miner Bandit

Defense Synergies 0 10

Arrows
Fireball Bandit
Goblin Gang
Miner Bandit Electro Wizard
Royal Giant
Fireball
Arrows Miner Bandit Electro Wizard
Executioner
Bandit
Miner
Goblin Gang Fireball
Bandit
Arrows Goblin Gang Fireball Executioner Electro Wizard
Electro Wizard
Goblin Gang Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Arrows Fireball
Arrows Goblin Gang Fireball Executioner Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Fireball Executioner
Arrows Fireball Bandit Electro Wizard
Goblin Gang
Goblin Gang Miner Bandit Electro Wizard
Goblin Gang Executioner Electro Wizard Arrows Fireball Bandit
Arrows Executioner Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Fireball Executioner Arrows Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Arrows Goblin Gang Fireball Executioner Electro Wizard
Arrows Fireball Goblin Gang Executioner Bandit Electro Wizard
Arrows Executioner Fireball Bandit Electro Wizard
Electro Wizard
Goblin Gang Arrows Fireball Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Goblin Gang Executioner Miner
Goblin Gang Bandit Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Goblin Gang Executioner Bandit
Arrows Fireball Executioner Goblin Gang Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Electro Wizard Fireball Bandit
Goblin Gang
Arrows Fireball Electro Wizard
Goblin Gang Fireball Executioner Bandit
Fireball Executioner
Goblin Gang Electro Wizard Fireball Executioner
Arrows Executioner Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Executioner Miner Bandit Electro Wizard
Arrows Fireball Miner Bandit
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball Miner Bandit
Goblin Gang Fireball Electro Wizard
Miner Arrows Fireball Bandit Electro Wizard
Fireball Arrows Executioner
Fireball Executioner Miner Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Executioner Bandit
Arrows Fireball Executioner Bandit
Arrows Fireball
Arrows Fireball Executioner Bandit Electro Wizard
Arrows Fireball Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Miner Executioner Bandit Electro Wizard
Fireball Arrows Miner Bandit
Fireball Miner Arrows Bandit
Arrows Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Miner Bandit
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Goblin Gang Fireball Bandit
Fireball Arrows Executioner Electro Wizard
Arrows Fireball
Fireball Miner Goblin Gang Executioner Electro Wizard
Arrows Fireball Executioner
Arrows Fireball
Executioner
Goblin Gang Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Miner Bandit Electro Wizard

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