My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Miner Bandit Lava Hound
Giant Snowball
Guards Witch Miner Lava Hound
Zap
Guards Witch Bandit Lava Hound
Barbarian Barrel
Ice Spirit Elite Barbarians Guards Witch Bandit
The Log
Ice Spirit Elite Barbarians Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Ice Spirit Guards Witch Lava Hound
Royal Delivery
Ice Spirit Elite Barbarians Guards Witch Miner Bandit Lava Hound
Fireball
Elite Barbarians Witch Bandit Lava Hound
Poison
Guards Witch Lava Hound
Lightning
Elite Barbarians Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Miner Bandit Witch Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Miner

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Guards Witch Miner Bandit
Zap
Ice Spirit Elite Barbarians Miner Guards Witch Bandit Lava Hound
Elite Barbarians
Zap Ice Spirit Bandit
Guards
Miner Ice Spirit Zap Bandit Lava Hound
Witch
Ice Spirit Zap Miner Bandit Lava Hound
Miner
Zap Guards Lava Hound Ice Spirit Witch Bandit
Bandit
Ice Spirit Zap Elite Barbarians Guards Witch Miner
Lava Hound
Miner Zap Guards Witch

Defense Synergies 1 12

Ice Spirit
Zap Elite Barbarians Guards Witch Miner Bandit
Zap
Ice Spirit Elite Barbarians Guards Witch Miner Bandit
Elite Barbarians
Ice Spirit Zap
Guards
Ice Spirit Zap Witch
Witch
Ice Spirit Zap Guards Bandit
Miner
Ice Spirit Zap
Bandit
Ice Spirit Zap Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Ice Spirit Zap Witch Bandit
Witch Elite Barbarians Bandit
Elite Barbarians Witch Guards Bandit
Elite Barbarians
Zap Guards Bandit
Ice Spirit Zap Witch
Zap Bandit
Witch Elite Barbarians
Elite Barbarians Guards Ice Spirit Miner Bandit
Guards Witch Zap Bandit
Zap Witch
Ice Spirit Zap Elite Barbarians Guards Witch Bandit
Ice Spirit Zap Guards Witch
Elite Barbarians Bandit
Ice Spirit Zap Elite Barbarians Bandit
Elite Barbarians Witch
Ice Spirit Zap Elite Barbarians Guards Witch Bandit
Zap Witch Ice Spirit Guards Bandit
Elite Barbarians
Elite Barbarians Guards Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Witch Bandit
Bandit Zap Elite Barbarians Miner
Guards Bandit Ice Spirit Zap Elite Barbarians Witch
Guards Zap Elite Barbarians Bandit
Elite Barbarians Guards Witch Bandit
Ice Spirit Zap Witch
Guards Elite Barbarians Witch Bandit
Elite Barbarians
Zap Ice Spirit Elite Barbarians Witch Bandit
Witch Guards
Elite Barbarians Guards Witch
Zap Elite Barbarians Guards
Elite Barbarians Guards Witch Bandit
Witch
Elite Barbarians Guards Witch Ice Spirit Zap
Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Miner Bandit
Miner Bandit
Guards
Zap
Ice Spirit Zap Witch
Witch
Ice Spirit Zap
Miner Zap Bandit
Elite Barbarians Guards
Miner Zap Bandit
Zap
Elite Barbarians Miner Bandit
Bandit
Zap Elite Barbarians
Zap Witch Bandit
Bandit
Zap Bandit
Zap Witch Miner
Zap
Zap Ice Spirit Witch
Witch
Miner Zap Witch Bandit
Zap Witch Miner Bandit
Miner Zap Bandit
Elite Barbarians Zap Witch
Zap Ice Spirit Guards Witch
Elite Barbarians
Zap Miner Bandit
Zap Ice Spirit
Zap Ice Spirit Guards Witch Bandit
Zap Witch
Miner
Zap
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians Guards Witch
Zap Witch
Zap Witch Miner Bandit

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