My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner Bandit
Giant Snowball
Minions Musketeer Miner
Zap
Minions Dark Prince Bandit
Barbarian Barrel
Musketeer Dark Prince Bandit
The Log
Musketeer Dark Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Dark Prince P.E.K.K.A Miner Bandit
Fireball
Minions Musketeer Bandit
Poison
Minions Musketeer
Lightning
Musketeer Dark Prince Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Bandit Fireball Musketeer Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Minions Musketeer Dark Prince Bandit
Minions
Miner Zap Dark Prince P.E.K.K.A Bandit
Fireball
Zap Dark Prince Miner
Musketeer
Zap Dark Prince P.E.K.K.A Miner Bandit
Dark Prince
Zap Minions Fireball Musketeer Miner Bandit
P.E.K.K.A
Zap Minions Musketeer
Miner
Zap Minions Fireball Musketeer Dark Prince Bandit
Bandit
Zap Minions Musketeer Dark Prince Miner

Defense Synergies 1 19

Zap
Fireball Minions Musketeer Dark Prince P.E.K.K.A Miner Bandit
Minions
Zap Musketeer Dark Prince P.E.K.K.A Bandit
Fireball
Zap Musketeer Dark Prince Miner Bandit
Musketeer
Zap Minions Fireball Dark Prince P.E.K.K.A Miner Bandit
Dark Prince
Zap Minions Fireball Musketeer Bandit
P.E.K.K.A
Zap Minions Musketeer
Miner
Zap Fireball Musketeer
Bandit
Zap Minions Fireball Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
P.E.K.K.A Zap Minions Musketeer Dark Prince Bandit
P.E.K.K.A Minions Musketeer Dark Prince Bandit
P.E.K.K.A Minions Musketeer Dark Prince Bandit
Fireball Dark Prince P.E.K.K.A
Fireball Zap Minions Musketeer Dark Prince Bandit
Minions Musketeer Zap Fireball
Zap Fireball Musketeer P.E.K.K.A Bandit
P.E.K.K.A Minions Musketeer
Musketeer Dark Prince Miner Bandit
Minions Zap Fireball Musketeer Dark Prince Bandit
Minions Musketeer Zap Fireball
P.E.K.K.A Zap Minions Fireball Musketeer Dark Prince Bandit
Fireball Zap Minions Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Zap Fireball P.E.K.K.A Bandit
Minions Fireball Musketeer Dark Prince P.E.K.K.A
Fireball Zap Minions Musketeer Dark Prince Bandit
Zap Minions Fireball Musketeer Dark Prince Bandit
P.E.K.K.A Musketeer
Dark Prince Minions Fireball Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Bandit
Fireball Bandit Zap Musketeer Miner
P.E.K.K.A Bandit Zap Minions Musketeer Dark Prince
Dark Prince P.E.K.K.A Zap Fireball Musketeer Bandit
P.E.K.K.A Musketeer Dark Prince Bandit
Fireball Zap Minions Musketeer
Dark Prince P.E.K.K.A Minions Fireball Musketeer Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Minions Fireball Dark Prince Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Bandit
Fireball Musketeer
Zap Minions Fireball Musketeer Dark Prince P.E.K.K.A
Minions Zap Fireball Musketeer Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Zap Musketeer Miner Bandit
Fireball Miner Bandit
Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap Bandit
Minions Fireball Musketeer
Miner Zap Fireball Musketeer Dark Prince Bandit
Fireball Zap Musketeer
Fireball Musketeer Miner Bandit
Minions Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Minions
Zap Fireball Musketeer Dark Prince Bandit
Zap Fireball Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Dark Prince
Fireball Miner Zap Musketeer Bandit
Fireball Zap Musketeer Miner Bandit
Fireball Miner Zap Musketeer Bandit
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Musketeer Dark Prince Bandit
Fireball Zap Musketeer
Fireball
Fireball Miner Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince P.E.K.K.A
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince Miner Bandit

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