My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Witch Miner
Zap
Bats Inferno Tower Witch Bandit
Barbarian Barrel
Inferno Tower Witch Bandit
The Log
Mini P.E.K.K.A Witch Bandit
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Miner Bandit
Fireball
Inferno Tower Witch Bandit
Poison
Bats Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch Bandit
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Bandit Mini P.E.K.K.A Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mini P.E.K.K.A Bandit
Arrows
Mini P.E.K.K.A Miner Bandit Mega Knight
Mini P.E.K.K.A
Bats Arrows Mega Knight
Inferno Tower
Witch
Miner Bandit Mega Knight
Miner
Bats Arrows Witch Bandit Mega Knight
Bandit
Bats Arrows Witch Miner Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Witch Miner Bandit

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Bandit
Mini P.E.K.K.A
Bats Arrows Witch
Inferno Tower
Bats Arrows Bandit Mega Knight
Witch
Mini P.E.K.K.A Bandit Mega Knight
Miner
Mega Knight
Bandit
Bats Arrows Inferno Tower Witch Mega Knight
Mega Knight
Arrows Bats Inferno Tower Witch Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Witch Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Mega Knight Bats Bandit
Mini P.E.K.K.A Inferno Tower Witch Bats Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Bandit Mega Knight
Bats Inferno Tower Arrows Witch
Arrows Inferno Tower Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Miner Bandit Mega Knight
Bats Witch Arrows Bandit Mega Knight
Arrows Inferno Tower Bats Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Witch Bandit
Mega Knight Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Inferno Tower Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Inferno Tower Witch
Arrows Mega Knight Bats Witch Bandit
Arrows Witch Bats Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Witch Bandit
Bandit Arrows Mini P.E.K.K.A Miner Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Mega Knight Bats Inferno Tower Bandit
Inferno Tower Mini P.E.K.K.A Witch Bandit Mega Knight
Arrows Bats Witch
Mini P.E.K.K.A Bats Inferno Tower Witch Bandit
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower Witch Bandit
Inferno Tower Witch
Mega Knight Bats Mini P.E.K.K.A Inferno Tower Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Witch Bandit
Witch Mega Knight
Inferno Tower Witch Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Miner Bandit
Arrows Miner Bandit
Arrows
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Miner Bandit
Bats Mini P.E.K.K.A
Miner Arrows Bandit
Arrows
Miner Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Miner Witch Bandit
Arrows Witch Miner Bandit Mega Knight
Miner Arrows Bandit
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch Bandit
Arrows Witch
Arrows
Miner Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Miner Bandit Mega Knight

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