My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Princess Royal Ghost Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Witch Princess Lumberjack
Zap
Witch Princess Bandit
Barbarian Barrel
Elite Barbarians Witch Princess Royal Ghost Bandit Lumberjack
The Log
Elite Barbarians Witch Princess Bandit Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Witch Princess Royal Ghost Bandit Lumberjack
Fireball
Elite Barbarians Elixir Collector Witch Princess Bandit Lumberjack
Poison
Elixir Collector Witch Princess
Lightning
Elite Barbarians Elixir Collector Witch Bandit Lumberjack
Rocket
Elite Barbarians Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Bandit Lumberjack Witch Elite Barbarians Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Royal Ghost Bandit Lumberjack

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Ghost Bandit Lumberjack Mega Knight
Elixir Collector
Witch
Royal Ghost Bandit Lumberjack Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Elite Barbarians Witch Princess Bandit Lumberjack Mega Knight
Bandit
Elite Barbarians Witch Royal Ghost Lumberjack Mega Knight
Lumberjack
Elite Barbarians Witch Royal Ghost Bandit Mega Knight
Mega Knight
Elite Barbarians Witch Princess Royal Ghost Bandit Lumberjack

Defense Synergies 0 11

Elite Barbarians
Mega Knight
Elixir Collector
Witch
Royal Ghost Bandit Lumberjack Mega Knight
Princess
Royal Ghost Bandit Mega Knight
Royal Ghost
Witch Princess Mega Knight
Bandit
Witch Princess Lumberjack Mega Knight
Lumberjack
Witch Bandit
Mega Knight
Elite Barbarians Witch Princess Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Lumberjack Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Elite Barbarians Bandit
Elite Barbarians Witch Lumberjack Bandit Mega Knight
Elite Barbarians Princess Lumberjack Mega Knight
Royal Ghost Bandit Lumberjack Mega Knight
Witch Princess
Bandit Mega Knight
Witch Elite Barbarians Princess Lumberjack
Elite Barbarians Royal Ghost Bandit Lumberjack Mega Knight
Witch Princess Royal Ghost Bandit Lumberjack Mega Knight
Witch Princess
Lumberjack Mega Knight Elite Barbarians Witch Bandit
Mega Knight Witch Princess Royal Ghost Lumberjack
Elite Barbarians Bandit Lumberjack Mega Knight
Elite Barbarians Bandit Lumberjack Mega Knight
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Witch Royal Ghost Bandit Lumberjack
Witch Princess Royal Ghost Bandit Lumberjack Mega Knight
Elite Barbarians Lumberjack
Royal Ghost Mega Knight Elite Barbarians Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch Royal Ghost Bandit
Bandit Elite Barbarians Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Elite Barbarians Witch
Lumberjack Mega Knight Elite Barbarians Bandit
Elite Barbarians Witch Bandit Lumberjack Mega Knight
Witch Princess
Elite Barbarians Witch Bandit Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Witch Bandit
Witch
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Witch Bandit Lumberjack
Witch Princess Mega Knight
Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Bandit
Princess Royal Ghost Bandit
Bandit
Mega Knight
Witch Princess
Witch Princess
Princess
Bandit
Elite Barbarians Lumberjack
Princess Bandit
Princess
Elite Barbarians Princess Bandit
Princess Bandit
Princess Elite Barbarians
Witch Princess Bandit
Princess Bandit Mega Knight
Princess Bandit Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Witch Princess Mega Knight
Witch
Witch Princess Royal Ghost Bandit
Witch Princess Bandit Mega Knight
Bandit
Elite Barbarians Witch Princess
Witch
Elite Barbarians
Bandit Mega Knight
Princess
Mega Knight
Princess
Witch Princess Bandit
Witch Princess
Princess Lumberjack Mega Knight
Princess
Elite Barbarians Mega Knight
Elite Barbarians Witch Princess
Witch Princess
Witch Princess Royal Ghost Bandit Mega Knight

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