My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Goblins
Zap
Goblins Bandit
Barbarian Barrel
Goblins Wizard Bandit Electro Wizard
The Log
Goblins Bandit
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Wizard Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Bandit Fireball Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Fireball Giant Electro Wizard Goblins The Log Bandit
Fireball
Zap Giant The Log Electro Wizard
Giant
Zap Goblins Fireball Wizard The Log Bandit Electro Wizard
Wizard
Giant Bandit
The Log
Zap Fireball Giant Bandit
Bandit
Zap Giant Wizard The Log Electro Wizard
Electro Wizard
Zap Fireball Giant Bandit

Defense Synergies 3 15

Goblins
Zap Wizard The Log Bandit Electro Wizard
Zap
Fireball Electro Wizard Goblins The Log Bandit
Fireball
Zap The Log Bandit Electro Wizard
Giant
Wizard
Goblins The Log Bandit Electro Wizard
The Log
Fireball Goblins Zap Wizard Bandit Electro Wizard
Bandit
Goblins Zap Fireball Wizard The Log Electro Wizard
Electro Wizard
Zap Goblins Fireball Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
Goblins Zap The Log Bandit Electro Wizard
Goblins Bandit Electro Wizard
Goblins Bandit Electro Wizard
Fireball The Log
Fireball The Log Goblins Zap Bandit Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball The Log Bandit Electro Wizard
Goblins
Goblins Bandit Electro Wizard
Goblins Electro Wizard Zap Fireball Wizard The Log Bandit
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Goblins Zap The Log Electro Wizard
Bandit Electro Wizard
Zap Fireball The Log Bandit Electro Wizard
Wizard Goblins Fireball Electro Wizard
Fireball Goblins Zap Wizard The Log Bandit Electro Wizard
Zap Wizard The Log Fireball Bandit Electro Wizard
Electro Wizard
Wizard Goblins Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Wizard The Log
Bandit Goblins Zap The Log Electro Wizard
Zap Fireball The Log Bandit Electro Wizard
Bandit
Fireball Wizard Zap Electro Wizard
Goblins Fireball Bandit Electro Wizard
Zap Electro Wizard Goblins Fireball The Log Bandit
Zap Fireball The Log Electro Wizard
Fireball Wizard Bandit
Wizard Fireball
Electro Wizard Goblins Zap Fireball The Log
Zap Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard Bandit
Goblins Fireball Electro Wizard
Zap Fireball Wizard The Log Bandit Electro Wizard
Fireball Zap Wizard
Fireball The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Zap Fireball Wizard The Log Bandit Electro Wizard
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard The Log Bandit
Fireball Zap The Log Bandit
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard The Log Bandit
Zap Fireball Electro Wizard
Fireball Wizard The Log
Zap Electro Wizard Fireball Bandit
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Bandit Electro Wizard

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