My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Graveyard
Giant Snowball
Goblin Gang Princess Graveyard
Zap
Goblin Gang Princess Bandit Graveyard
Barbarian Barrel
Knight Goblin Gang Rascals Princess Bandit Graveyard
The Log
Goblin Gang Rascals Princess Bandit Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Rascals Princess Graveyard
Royal Delivery
Knight Goblin Gang Rascals Princess Bandit Graveyard
Fireball
Goblin Gang Rascals Princess Bandit
Poison
Goblin Gang Rascals Princess Graveyard
Lightning
Knight Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Princess Bandit Fireball Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Princess Graveyard Fireball The Log
Goblin Gang
Knight Princess Bandit
Rascals
Bandit Graveyard
Fireball
Graveyard Knight The Log Princess
The Log
Knight Fireball Princess Bandit Graveyard
Princess
Knight Goblin Gang Fireball The Log
Bandit
Goblin Gang Rascals The Log Graveyard
Graveyard
Knight Fireball Rascals The Log Bandit

Defense Synergies 3 13

Knight
Goblin Gang Princess Fireball The Log
Goblin Gang
Knight Rascals The Log Princess Bandit
Rascals
Goblin Gang The Log Princess
Fireball
The Log Knight Princess Bandit
The Log
Fireball Knight Goblin Gang Rascals Princess Bandit
Princess
Knight Goblin Gang Rascals Fireball The Log Bandit
Bandit
Goblin Gang Fireball The Log Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Goblin Gang Rascals The Log Bandit
Goblin Gang Knight Rascals Bandit
Knight Goblin Gang Rascals Bandit
Fireball The Log Princess
Goblin Gang Fireball The Log Rascals Bandit
Goblin Gang Rascals Fireball Princess
Rascals Fireball The Log Bandit
Goblin Gang Rascals Princess
Knight Goblin Gang Rascals Bandit
Goblin Gang Knight Rascals Fireball The Log Princess Bandit
Goblin Gang Rascals Fireball Princess
Knight Goblin Gang Rascals Fireball The Log Bandit
Fireball Goblin Gang Rascals The Log Princess
Knight Goblin Gang Rascals Bandit
Goblin Gang Rascals Fireball The Log Bandit
Knight Goblin Gang Rascals Fireball
Fireball Knight Goblin Gang Rascals The Log Bandit
The Log Knight Rascals Fireball Princess Bandit
Goblin Gang Rascals Knight Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Fireball Bandit
Fireball Bandit Knight Goblin Gang The Log
Goblin Gang Bandit Knight Rascals The Log
Goblin Gang Knight Rascals Fireball The Log Bandit
Knight Goblin Gang Rascals Bandit
Fireball Goblin Gang Rascals Princess
Goblin Gang Rascals Knight Fireball Bandit
Knight Rascals
Knight Fireball The Log Bandit
Goblin Gang
Knight Rascals
Fireball The Log
Rascals Knight Goblin Gang Fireball Bandit
Rascals Fireball Princess
Goblin Gang Rascals Knight Fireball The Log
Rascals Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Rascals The Log Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Knight Rascals Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Bandit
Goblin Gang Fireball
Knight Fireball The Log Princess Bandit
Fireball Princess
Knight Fireball The Log Princess Bandit
Fireball Princess Bandit
Princess Fireball The Log
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball
Fireball The Log Princess Bandit
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Fireball Princess
Fireball
Fireball
Fireball The Log Bandit
Fireball Princess
Fireball The Log Princess
Goblin Gang Fireball Princess Bandit
Fireball Princess
The Log Fireball
Fireball Knight Goblin Gang Rascals Princess
The Log Fireball Princess
Fireball
Goblin Gang Rascals Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Bandit

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