My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Hog Rider
Zap
Fire Spirit Goblin Gang Flying Machine Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Executioner Bandit
The Log
Fire Spirit Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Hog Rider Executioner Bandit
Fireball
Goblin Gang Flying Machine Hog Rider Executioner Bandit
Poison
Goblin Gang Flying Machine Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Bandit Flying Machine Hog Rider Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bandit
Zap
Hog Rider Fire Spirit Flying Machine Executioner Bandit
Goblin Gang
Hog Rider Bandit
Flying Machine
Zap Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Lightning Flying Machine Executioner Bandit
Executioner
Zap Hog Rider Bandit
Lightning
Hog Rider
Bandit
Fire Spirit Zap Goblin Gang Hog Rider Executioner

Defense Synergies 0 9

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Flying Machine Executioner Bandit
Goblin Gang
Zap Flying Machine Bandit
Flying Machine
Zap Goblin Gang Bandit
Hog Rider
Executioner
Zap Bandit
Lightning
Bandit
Zap Goblin Gang Flying Machine Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Executioner
Zap Goblin Gang Flying Machine Executioner Bandit
Goblin Gang Fire Spirit Executioner Lightning Bandit
Goblin Gang Bandit
Lightning
Goblin Gang Fire Spirit Zap Flying Machine Executioner Bandit
Lightning Fire Spirit Zap Goblin Gang Flying Machine Executioner
Lightning Zap Flying Machine Bandit
Goblin Gang
Goblin Gang Fire Spirit Bandit
Goblin Gang Executioner Zap Flying Machine Bandit
Executioner Zap Goblin Gang Flying Machine
Fire Spirit Zap Goblin Gang Flying Machine Lightning Bandit
Fire Spirit Executioner Zap Goblin Gang
Goblin Gang Bandit
Zap Goblin Gang Lightning Bandit
Goblin Gang Executioner
Fire Spirit Zap Goblin Gang Flying Machine Executioner Bandit
Zap Executioner Fire Spirit Flying Machine Bandit
Goblin Gang Fire Spirit Flying Machine Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Flying Machine Executioner Lightning
Goblin Gang Bandit Zap Lightning
Goblin Gang Lightning Zap Bandit
Goblin Gang Executioner Bandit
Fire Spirit Executioner Zap Goblin Gang Flying Machine
Goblin Gang Flying Machine Lightning Bandit
Zap Lightning Flying Machine Bandit
Goblin Gang
Flying Machine
Lightning Zap
Lightning Goblin Gang Executioner Bandit
Flying Machine Executioner
Goblin Gang Zap Flying Machine Executioner Lightning
Executioner Zap Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Bandit
Zap Flying Machine Executioner Bandit
Lightning Flying Machine Bandit
Lightning Flying Machine
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Flying Machine
Fire Spirit Flying Machine Executioner
Fire Spirit Zap Flying Machine Executioner Lightning
Zap Flying Machine Lightning Bandit
Lightning Fire Spirit Goblin Gang
Lightning Zap Flying Machine Bandit
Lightning Fire Spirit Zap Flying Machine Executioner
Flying Machine Lightning Fire Spirit Executioner Bandit
Lightning Flying Machine Bandit
Lightning Zap Flying Machine
Lightning Zap Flying Machine Executioner Bandit
Lightning Flying Machine Executioner Bandit
Lightning
Lightning
Lightning Fire Spirit Zap Flying Machine Executioner Bandit
Lightning Fire Spirit Zap Flying Machine
Lightning
Lightning
Lightning
Lightning Zap Flying Machine
Zap Fire Spirit Executioner
Zap Flying Machine Executioner Lightning Bandit
Lightning Zap Flying Machine Bandit
Lightning Zap Bandit
Lightning Fire Spirit Zap Flying Machine Executioner
Zap Lightning Flying Machine
Lightning
Lightning Zap Bandit
Zap Lightning
Lightning
Zap Lightning Fire Spirit Goblin Gang Flying Machine Bandit
Lightning Fire Spirit Zap Flying Machine Executioner
Lightning Goblin Gang Flying Machine Executioner
Zap Flying Machine Executioner Lightning
Lightning Zap
Flying Machine Executioner
Zap Goblin Gang Flying Machine Lightning
Zap Flying Machine Executioner Lightning
Lightning Zap Flying Machine Executioner Bandit

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