My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Barbarians Musketeer Bandit
The Log
Barbarians Musketeer Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Hog Rider Bandit
Fireball
Minions Barbarians Musketeer Hog Rider Bandit
Poison
Minions Barbarians Musketeer
Lightning
Musketeer Bandit
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Fireball Musketeer Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Musketeer Freeze Bandit
Minions
Hog Rider Zap Bandit
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze
Musketeer
Hog Rider Zap Bandit
Hog Rider
Zap Minions Fireball Musketeer Freeze Barbarians Bandit
Freeze
Hog Rider Zap Fireball
Bandit
Zap Minions Musketeer Hog Rider

Defense Synergies 1 11

Zap
Fireball Minions Barbarians Musketeer Bandit
Minions
Zap Musketeer Freeze Bandit
Barbarians
Zap
Fireball
Zap Musketeer Freeze Bandit
Musketeer
Zap Minions Fireball Bandit
Hog Rider
Freeze
Minions Fireball
Bandit
Zap Minions Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Barbarians Zap Minions Musketeer Bandit
Barbarians Minions Musketeer Freeze Bandit
Barbarians Minions Musketeer Bandit
Barbarians Fireball
Fireball Freeze Zap Minions Musketeer Bandit
Minions Musketeer Zap Fireball Freeze
Zap Barbarians Fireball Musketeer Bandit
Barbarians Minions Musketeer
Barbarians Musketeer Bandit
Minions Barbarians Zap Fireball Musketeer Freeze Bandit
Minions Musketeer Zap Fireball
Barbarians Zap Minions Fireball Musketeer Freeze Bandit
Fireball Zap Minions Barbarians Freeze
Barbarians Bandit
Barbarians Zap Fireball Freeze Bandit
Barbarians Minions Fireball Musketeer
Fireball Zap Minions Barbarians Musketeer Bandit
Zap Freeze Minions Barbarians Fireball Musketeer Bandit
Barbarians Musketeer
Minions Barbarians Fireball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Bandit
Fireball Bandit Zap Musketeer
Barbarians Bandit Zap Minions Musketeer
Zap Barbarians Fireball Musketeer Bandit
Barbarians Musketeer Bandit
Fireball Zap Minions Musketeer Freeze
Minions Barbarians Fireball Musketeer Bandit
Barbarians
Zap Freeze Minions Barbarians Fireball Bandit
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Fireball Bandit
Barbarians Fireball Musketeer
Barbarians Zap Minions Fireball Musketeer Freeze
Minions Zap Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze Bandit
Fireball Zap Musketeer Bandit
Fireball Bandit
Barbarians Fireball Musketeer Freeze
Fireball Zap
Fireball Zap Minions Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap Bandit
Minions Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Zap Musketeer
Fireball Musketeer Bandit
Minions Fireball Musketeer Freeze Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Freeze
Minions
Zap Fireball Musketeer Bandit
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer
Zap Minions Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball Freeze
Fireball
Zap Minions Barbarians Fireball Musketeer Freeze Bandit
Fireball Zap Musketeer
Freeze
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze Bandit

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