My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Goblin Barrel Guards Princess Lumberjack
Zap
Goblin Barrel Guards Princess Bandit
Barbarian Barrel
Goblin Barrel Guards Princess Bandit Electro Wizard Lumberjack
The Log
Goblin Barrel Guards Princess Bandit Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Goblin Barrel Guards Princess Bandit Electro Wizard Lumberjack
Fireball
Goblin Barrel Princess Bandit Electro Wizard Lumberjack
Poison
Guards Princess Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Princess Bandit Electro Wizard Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Guards Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Guards Princess Bandit Lumberjack
Rocket
Goblin Barrel
Guards Princess Bandit Lumberjack
Guards
Zap Goblin Barrel Bandit Lumberjack
Princess
Zap Goblin Barrel
Bandit
Zap Goblin Barrel Guards Electro Wizard Lumberjack
Electro Wizard
Zap Bandit Lumberjack
Lumberjack
Zap Goblin Barrel Guards Bandit Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Guards Princess Bandit Lumberjack
Rocket
Goblin Barrel
Guards
Zap Princess Electro Wizard Lumberjack
Princess
Zap Guards Bandit
Bandit
Zap Princess Electro Wizard Lumberjack
Electro Wizard
Zap Guards Bandit Lumberjack
Lumberjack
Zap Guards Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Lumberjack Zap Bandit Electro Wizard
Rocket Lumberjack Bandit Electro Wizard
Lumberjack Guards Bandit Electro Wizard
Rocket Princess Lumberjack
Zap Guards Bandit Electro Wizard Lumberjack
Rocket Electro Wizard Zap Princess
Rocket Zap Bandit Electro Wizard
Princess Lumberjack
Guards Bandit Electro Wizard Lumberjack
Guards Electro Wizard Zap Princess Bandit Lumberjack
Zap Princess Electro Wizard
Lumberjack Zap Rocket Guards Bandit Electro Wizard
Rocket Zap Guards Princess Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Rocket Zap Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Guards Bandit Electro Wizard Lumberjack
Zap Guards Princess Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Guards Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Rocket Lumberjack
Guards Bandit Lumberjack Zap Rocket Electro Wizard
Rocket Guards Lumberjack Zap Bandit Electro Wizard
Guards Bandit Lumberjack
Rocket Zap Princess Electro Wizard
Rocket Guards Bandit Electro Wizard Lumberjack
Lumberjack
Zap Rocket Electro Wizard Bandit
Guards
Guards Lumberjack
Rocket Zap Guards Electro Wizard
Rocket Guards Bandit Lumberjack
Princess
Guards Electro Wizard Zap Rocket Lumberjack
Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Guards Bandit
Zap Princess Bandit Electro Wizard
Rocket Bandit
Rocket Guards
Rocket Zap
Zap Rocket Princess
Princess
Zap Princess
Zap Bandit
Rocket Guards Electro Wizard Lumberjack
Rocket Zap Princess Bandit Electro Wizard
Zap Rocket Princess
Rocket Princess Bandit
Rocket Princess Bandit
Princess Zap
Rocket Zap Princess Bandit
Rocket Princess Bandit
Rocket
Rocket
Rocket Zap Princess Bandit Electro Wizard
Rocket Zap Princess
Rocket
Rocket Princess
Rocket
Rocket Zap
Zap Princess
Zap Princess Bandit Electro Wizard
Zap Princess Bandit
Rocket Zap Bandit
Zap Princess Electro Wizard
Zap Rocket Electro Wizard Guards
Zap Rocket Bandit
Zap Rocket Princess Electro Wizard
Rocket Princess
Zap Electro Wizard Rocket Guards Princess Bandit
Rocket Zap Princess Electro Wizard
Rocket Princess Electro Wizard Lumberjack
Zap Princess
Rocket Zap
Zap Rocket Guards Princess Electro Wizard
Zap Rocket Princess Electro Wizard
Zap Rocket Princess Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: