My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Baby Dragon Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Goblins Zappies Guards Baby Dragon
Zap
Goblins Zappies Guards Bandit
Barbarian Barrel
Goblins Knight Zappies Guards Bandit
The Log
Goblins Zappies Guards Bandit
Earthquake
Zappies Guards
Arrows
Goblins Zappies Guards
Royal Delivery
Goblins Knight Zappies Guards Baby Dragon Bowler Bandit
Fireball
Zappies Baby Dragon Bowler Bandit
Poison
Zappies Guards
Lightning
Knight Baby Dragon Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Guards Bandit Zappies Baby Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Knight Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Giant Snowball
Knight Baby Dragon Bowler Bandit
Knight
Baby Dragon Giant Snowball Zappies
Zappies
Knight Baby Dragon Bowler Bandit
Guards
Bandit
Baby Dragon
Knight Goblins Giant Snowball Zappies Bowler Bandit
Bowler
Giant Snowball Zappies Baby Dragon
Bandit
Giant Snowball Zappies Guards Baby Dragon

Defense Synergies 0 20

Goblins
Giant Snowball Knight Zappies Bandit
Giant Snowball
Goblins Knight Zappies Guards Baby Dragon Bowler Bandit
Knight
Goblins Giant Snowball Zappies Baby Dragon Bowler
Zappies
Goblins Giant Snowball Knight Guards Bowler Bandit
Guards
Giant Snowball Zappies Baby Dragon
Baby Dragon
Giant Snowball Knight Guards Bowler Bandit
Bowler
Giant Snowball Knight Zappies Baby Dragon Bandit
Bandit
Goblins Giant Snowball Zappies Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Zappies Baby Dragon
Goblins Knight Zappies Bandit
Bowler Goblins Giant Snowball Knight Zappies Bandit
Goblins Knight Zappies Guards Bowler Bandit
Bowler
Bowler Goblins Giant Snowball Zappies Guards Baby Dragon Bandit
Giant Snowball Zappies Baby Dragon
Bowler Baby Dragon Bandit
Zappies Goblins
Knight Guards Goblins Giant Snowball Zappies Bowler Bandit
Goblins Guards Giant Snowball Knight Zappies Baby Dragon Bowler Bandit
Giant Snowball Zappies Baby Dragon
Bowler Giant Snowball Knight Zappies Guards Bandit
Bowler Goblins Giant Snowball Zappies Guards Baby Dragon
Knight Zappies Bandit
Giant Snowball Zappies Bowler Bandit
Goblins Knight Zappies Bowler
Goblins Giant Snowball Knight Zappies Guards Baby Dragon Bowler Bandit
Giant Snowball Baby Dragon Knight Zappies Guards Bowler Bandit
Zappies
Bowler Goblins Giant Snowball Knight Zappies Guards Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblins Giant Snowball Zappies Bowler Bandit
Bandit Giant Snowball Knight Baby Dragon Bowler
Zappies Guards Bandit Goblins Knight Bowler
Guards Bowler Knight Zappies Bandit
Knight Zappies Guards Bowler Bandit
Giant Snowball Zappies Baby Dragon
Guards Goblins Knight Zappies Bowler Bandit
Knight Zappies
Goblins Giant Snowball Knight Zappies Baby Dragon Bandit
Zappies Guards
Knight Zappies Guards Bowler
Giant Snowball Guards Bowler
Bowler Knight Zappies Guards Bandit
Zappies Baby Dragon Bowler
Zappies Guards Goblins Knight Baby Dragon Bowler
Bowler Giant Snowball Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon Bandit
Giant Snowball Baby Dragon Bowler Bandit
Baby Dragon Bandit
Knight Guards
Giant Snowball Baby Dragon Bowler
Giant Snowball Baby Dragon
Baby Dragon Bowler
Giant Snowball Baby Dragon Bowler
Giant Snowball Bandit
Goblins Giant Snowball Guards Bowler
Knight Bowler Bandit
Giant Snowball Baby Dragon
Giant Snowball Knight Baby Dragon Bowler Bandit
Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit
Giant Snowball
Giant Snowball Baby Dragon Bowler Bandit
Giant Snowball Baby Dragon Bowler
Baby Dragon Bowler
Giant Snowball
Bowler
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bowler
Giant Snowball Baby Dragon Bowler Bandit
Giant Snowball Baby Dragon Bowler Bandit
Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Zappies Guards
Giant Snowball Bowler
Giant Snowball Bandit
Giant Snowball Zappies
Giant Snowball Bowler
Zappies Guards Bandit
Giant Snowball Zappies Baby Dragon
Knight Baby Dragon Bowler
Giant Snowball Baby Dragon Bowler
Giant Snowball
Giant Snowball Zappies Guards Baby Dragon Bowler
Giant Snowball Zappies
Giant Snowball Baby Dragon Bowler Bandit

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