My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Battle Ram Flying Machine Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Goblins Battle Ram Flying Machine Baby Dragon
Zap
Goblins Battle Ram Flying Machine Bandit
Barbarian Barrel
Goblins Valkyrie Battle Ram Bandit
The Log
Goblins Battle Ram Bandit
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Valkyrie Battle Ram Flying Machine Baby Dragon Bandit
Fireball
Battle Ram Flying Machine Baby Dragon Bandit
Poison
Flying Machine
Lightning
Valkyrie Battle Ram Baby Dragon Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Bandit Valkyrie Battle Ram Flying Machine Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Battle Ram Baby Dragon
Zap
Battle Ram Goblins Valkyrie Flying Machine Baby Dragon Bandit
Valkyrie
Goblins Zap Battle Ram Flying Machine Baby Dragon Bandit
Battle Ram
Zap Bandit Goblins Valkyrie Flying Machine Baby Dragon
Flying Machine
Zap Valkyrie Battle Ram Baby Dragon
Rage
Baby Dragon
Goblins Zap Valkyrie Battle Ram Flying Machine Bandit
Bandit
Battle Ram Zap Valkyrie Baby Dragon

Defense Synergies 0 13

Goblins
Zap Flying Machine Bandit
Zap
Goblins Valkyrie Flying Machine Baby Dragon Bandit
Valkyrie
Zap Flying Machine Baby Dragon Bandit
Battle Ram
Flying Machine
Goblins Zap Valkyrie Baby Dragon Bandit
Rage
Baby Dragon
Zap Valkyrie Flying Machine Bandit
Bandit
Goblins Zap Valkyrie Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Baby Dragon
Goblins Zap Valkyrie Flying Machine Bandit
Goblins Valkyrie Bandit
Goblins Valkyrie Bandit
Valkyrie
Goblins Zap Valkyrie Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Baby Dragon Bandit
Goblins
Goblins Valkyrie Bandit
Goblins Valkyrie Zap Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Bandit
Valkyrie Goblins Zap Baby Dragon
Bandit
Zap Bandit
Goblins Valkyrie
Goblins Zap Valkyrie Flying Machine Baby Dragon Bandit
Zap Valkyrie Baby Dragon Flying Machine Bandit
Valkyrie Goblins Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Bandit
Bandit Zap Valkyrie Flying Machine Baby Dragon
Bandit Goblins Zap Valkyrie
Valkyrie Zap Bandit
Valkyrie Bandit
Zap Flying Machine Baby Dragon
Goblins Valkyrie Flying Machine Bandit
Valkyrie
Zap Goblins Valkyrie Flying Machine Baby Dragon Bandit
Valkyrie Flying Machine
Zap Valkyrie
Valkyrie Bandit
Valkyrie Flying Machine Baby Dragon
Goblins Zap Valkyrie Flying Machine Baby Dragon
Valkyrie Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Valkyrie Flying Machine
Zap Valkyrie Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Bandit
Goblins
Zap Valkyrie Flying Machine Bandit
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon Bandit
Zap Valkyrie Flying Machine Baby Dragon
Baby Dragon
Zap Flying Machine Baby Dragon
Zap Valkyrie Baby Dragon
Zap Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Flying Machine Baby Dragon
Zap Flying Machine
Zap Bandit
Zap
Zap Flying Machine Bandit
Zap Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Flying Machine Baby Dragon
Zap Flying Machine
Zap Flying Machine Baby Dragon Bandit

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