My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Goblins Bats Goblin Barrel
Zap
Goblins Bats Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Goblins Inferno Tower Wizard Goblin Barrel Bandit
The Log
Goblins Goblin Barrel Bandit
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblins Bats Goblin Barrel
Royal Delivery
Goblins Bats Wizard Goblin Barrel Bandit
Fireball
Inferno Tower Wizard Goblin Barrel Bandit
Poison
Bats Inferno Tower Wizard
Lightning
Inferno Tower Wizard Bandit
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Barrel Bandit Poison Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Goblin Barrel Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mega Knight Goblin Barrel Bandit
Inferno Tower
Wizard
Bandit Mega Knight
Goblin Barrel
Bats Bandit Mega Knight
Poison
Mega Knight
Bandit
Bats Wizard Goblin Barrel Mega Knight
Mega Knight
Bats Wizard Goblin Barrel Poison Bandit

Defense Synergies 0 14

Goblins
Inferno Tower Wizard Poison Bandit
Bats
Inferno Tower Bandit Mega Knight
Inferno Tower
Goblins Bats Poison Bandit Mega Knight
Wizard
Goblins Bandit Mega Knight
Goblin Barrel
Poison
Goblins Inferno Tower Mega Knight
Bandit
Goblins Bats Inferno Tower Wizard Mega Knight
Mega Knight
Bats Inferno Tower Wizard Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Goblins Bats Bandit Mega Knight
Inferno Tower Mega Knight Goblins Bats Bandit
Inferno Tower Goblins Bats Bandit Mega Knight
Poison Mega Knight
Goblins Bats Bandit Mega Knight
Bats Inferno Tower Wizard Poison
Inferno Tower Poison Bandit Mega Knight
Inferno Tower Goblins
Goblins Inferno Tower Bandit Mega Knight
Goblins Bats Poison Wizard Bandit Mega Knight
Inferno Tower Bats Wizard Poison
Inferno Tower Mega Knight Bats Wizard Bandit
Wizard Mega Knight Goblins Bats Poison
Inferno Tower Bandit Mega Knight
Inferno Tower Bandit Mega Knight
Wizard Mega Knight Goblins Bats Inferno Tower Poison
Mega Knight Goblins Bats Wizard Bandit
Wizard Poison Bats Bandit Mega Knight
Inferno Tower
Wizard Mega Knight Goblins Bats Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Inferno Tower Bandit
Poison Bandit Wizard Mega Knight
Bandit Mega Knight Goblins Bats Inferno Tower
Mega Knight Bats Inferno Tower Bandit
Inferno Tower Bandit Mega Knight
Wizard Poison Bats
Goblins Bats Inferno Tower Bandit
Inferno Tower Mega Knight
Mega Knight Goblins Bats Inferno Tower Poison Bandit
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Poison
Mega Knight Inferno Tower Wizard Bandit
Wizard Mega Knight
Inferno Tower Goblins Bats Poison
Bats Poison Mega Knight Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit
Poison Bandit
Poison
Wizard Poison Mega Knight
Wizard Poison Bats
Wizard Poison
Poison Wizard
Poison Wizard Bandit
Goblins Bats Poison
Poison Wizard Bandit
Poison Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit Mega Knight
Poison
Bats
Wizard Poison Bandit Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Mega Knight
Poison Wizard Bandit
Wizard Poison Bandit Mega Knight
Poison Bandit
Poison Bats Wizard
Bats Wizard Poison
Poison Wizard Bandit Mega Knight
Poison
Mega Knight
Wizard Poison
Bats Bandit
Poison Wizard
Poison Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Bats Poison
Bats Poison
Poison Bandit Mega Knight

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