My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Hunter Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Musketeer Electro Dragon
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Musketeer Hunter Bandit
The Log
Goblin Gang Musketeer Hunter Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Hunter Electro Dragon Bandit
Fireball
Goblin Gang Musketeer Hunter Electro Dragon Bandit
Poison
Bats Goblin Gang Musketeer Hunter Electro Dragon
Lightning
Knight Musketeer Hunter Electro Dragon Bandit
Rocket
Musketeer Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Bandit Musketeer Hunter Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Bandit
Zap
Bats Knight Musketeer Hunter Electro Dragon Bandit
Knight
Bats Goblin Gang Musketeer Zap Hunter Electro Dragon
Goblin Gang
Knight Bandit
Musketeer
Knight Zap Electro Dragon Bandit
Hunter
Zap Knight Bandit
Electro Dragon
Zap Knight Musketeer
Bandit
Bats Zap Goblin Gang Musketeer Hunter

Defense Synergies 6 13

Bats
Knight Zap Musketeer Hunter Bandit
Zap
Bats Knight Goblin Gang Musketeer Hunter Electro Dragon Bandit
Knight
Bats Goblin Gang Musketeer Hunter Electro Dragon Zap
Goblin Gang
Knight Musketeer Zap Bandit
Musketeer
Knight Goblin Gang Bats Zap Bandit
Hunter
Knight Bats Zap Bandit
Electro Dragon
Knight Zap
Bandit
Bats Zap Goblin Gang Musketeer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Electro Dragon
Hunter Bats Zap Knight Goblin Gang Musketeer Electro Dragon Bandit
Goblin Gang Hunter Bats Knight Musketeer Electro Dragon Bandit
Hunter Bats Knight Goblin Gang Musketeer Electro Dragon Bandit
Goblin Gang Bats Zap Musketeer Hunter Electro Dragon Bandit
Bats Musketeer Hunter Zap Goblin Gang Electro Dragon
Zap Musketeer Electro Dragon Bandit
Hunter Goblin Gang Musketeer
Knight Goblin Gang Musketeer Hunter Bandit
Bats Goblin Gang Zap Knight Musketeer Hunter Electro Dragon Bandit
Musketeer Hunter Bats Zap Goblin Gang Electro Dragon
Hunter Bats Zap Knight Goblin Gang Musketeer Electro Dragon Bandit
Bats Zap Goblin Gang Hunter Electro Dragon
Knight Goblin Gang Hunter Bandit
Zap Goblin Gang Hunter Bandit
Bats Knight Goblin Gang Musketeer Hunter Electro Dragon
Bats Zap Knight Goblin Gang Musketeer Hunter Electro Dragon Bandit
Zap Hunter Bats Knight Musketeer Electro Dragon Bandit
Musketeer Hunter
Goblin Gang Bats Knight Musketeer Hunter Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Bandit
Bandit Zap Knight Goblin Gang Musketeer Hunter Electro Dragon
Goblin Gang Bandit Bats Zap Knight Musketeer Hunter Electro Dragon
Goblin Gang Hunter Bats Zap Knight Musketeer Bandit
Knight Goblin Gang Musketeer Hunter Bandit
Bats Zap Goblin Gang Musketeer Hunter Electro Dragon
Goblin Gang Bats Knight Musketeer Hunter Bandit
Knight Hunter
Zap Electro Dragon Bats Knight Bandit
Goblin Gang Musketeer
Bats Knight Musketeer Hunter Electro Dragon
Zap
Knight Goblin Gang Hunter Bandit
Musketeer Electro Dragon
Goblin Gang Electro Dragon Bats Zap Knight Musketeer Hunter
Bats Zap Musketeer Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Electro Dragon Bandit
Zap Musketeer Electro Dragon Bandit
Electro Dragon Bandit
Knight Musketeer
Zap
Bats Zap Musketeer Hunter Electro Dragon
Musketeer
Zap Hunter Electro Dragon
Zap Electro Dragon Bandit
Bats Goblin Gang Musketeer Electro Dragon
Zap Knight Musketeer Electro Dragon Bandit
Zap Musketeer Electro Dragon
Knight Musketeer Hunter Bandit
Musketeer Electro Dragon Bandit
Zap Musketeer
Zap Musketeer Hunter Electro Dragon Bandit
Musketeer Electro Dragon Bandit
Bats
Zap Musketeer Hunter Electro Dragon Bandit
Zap Electro Dragon
Musketeer
Musketeer
Zap Musketeer Electro Dragon
Zap Hunter Electro Dragon
Zap Musketeer Hunter Electro Dragon Bandit
Zap Musketeer Electro Dragon Bandit
Zap Musketeer Bandit
Bats Zap Musketeer Hunter Electro Dragon
Zap Electro Dragon Bats Musketeer
Zap Musketeer Hunter Electro Dragon Bandit
Zap Electro Dragon
Zap Bats Goblin Gang Musketeer Electro Dragon Bandit
Zap Musketeer Hunter Electro Dragon
Knight Goblin Gang Musketeer Hunter Electro Dragon
Zap Musketeer Electro Dragon
Zap
Musketeer Electro Dragon
Zap Electro Dragon Bats Goblin Gang Musketeer
Bats Zap Musketeer Electro Dragon
Electro Dragon Zap Musketeer Bandit

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