My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Inferno Dragon Night Witch
Giant Snowball
Musketeer Inferno Dragon Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Musketeer Wizard Bandit Night Witch
The Log
Musketeer Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Musketeer Wizard Bandit Inferno Dragon Night Witch
Fireball
Musketeer Wizard Bandit Inferno Dragon Night Witch
Poison
Musketeer Wizard Night Witch
Lightning
Musketeer Wizard Bandit Inferno Dragon Night Witch
Rocket
Musketeer Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Musketeer Inferno Dragon Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Musketeer The Log Bandit Night Witch
Musketeer
Giant Zap The Log Bandit
Giant
Zap Musketeer Night Witch Wizard The Log Bandit
Wizard
Giant Bandit
The Log
Zap Musketeer Giant Bandit
Bandit
Zap Musketeer Giant Wizard The Log
Inferno Dragon
Night Witch
Giant Zap

Defense Synergies 1 11

Zap
Musketeer The Log Bandit Inferno Dragon Night Witch
Musketeer
The Log Zap Bandit
Giant
Wizard
The Log Bandit
The Log
Musketeer Zap Wizard Bandit Inferno Dragon Night Witch
Bandit
Zap Musketeer Wizard The Log
Inferno Dragon
Zap The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Inferno Dragon Zap Musketeer The Log Bandit Night Witch
Musketeer Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Musketeer Bandit
The Log
The Log Zap Musketeer Bandit Night Witch
Musketeer Inferno Dragon Zap Wizard Night Witch
Zap Musketeer The Log Bandit
Inferno Dragon Musketeer Night Witch
Musketeer Bandit Night Witch
Zap Musketeer Wizard The Log Bandit Night Witch
Musketeer Inferno Dragon Zap Wizard Night Witch
Night Witch Zap Musketeer Wizard The Log Bandit
Wizard Zap The Log Night Witch
Inferno Dragon Bandit
Zap The Log Bandit Inferno Dragon
Wizard Musketeer Night Witch
Zap Musketeer Wizard The Log Bandit Night Witch
Zap Wizard The Log Musketeer Bandit Inferno Dragon
Musketeer Inferno Dragon
Wizard Musketeer The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bandit
Bandit Zap Musketeer Wizard The Log Inferno Dragon
Bandit Zap Musketeer The Log
Zap Musketeer The Log Bandit Night Witch
Musketeer Bandit Inferno Dragon Night Witch
Wizard Zap Musketeer
Musketeer Bandit Night Witch
Inferno Dragon
Zap The Log Bandit Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Zap The Log
Wizard Bandit Night Witch
Wizard Musketeer
Zap Musketeer The Log Inferno Dragon Night Witch
Zap Musketeer Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Musketeer Night Witch
Zap Musketeer Wizard The Log Bandit
Zap Musketeer Wizard
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit
Night Witch
Zap Musketeer Wizard The Log Bandit
Zap Wizard The Log
Musketeer The Log Night Witch
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Musketeer Wizard Bandit
Zap Musketeer Wizard The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Wizard Night Witch
Zap Musketeer Wizard
Night Witch
Zap Musketeer Wizard The Log Bandit Night Witch
Zap
Wizard The Log
Zap Musketeer Bandit Night Witch
Zap Musketeer Wizard
The Log
Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Bandit

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