My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Giant Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Prince Bandit
Giant Snowball
Goblins Minion Horde
Zap
Goblins Minion Horde Prince Bandit
Barbarian Barrel
Goblins Knight Bandit
The Log
Goblins Prince Bandit
Earthquake
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Knight Minion Horde Prince Bandit
Fireball
Minion Horde Bandit
Poison
Minion Horde
Lightning
Knight Prince Bandit
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Bandit Freeze Minion Horde Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Knight Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Giant Snowball
Knight Minion Horde Giant Prince Bandit
Knight
Giant Snowball Minion Horde Prince
Minion Horde
Giant Snowball Knight Giant Freeze Prince
Giant
Prince Goblins Giant Snowball Minion Horde Bandit
Freeze
Minion Horde
Prince
Giant Giant Snowball Knight Minion Horde
Bandit
Giant Snowball Giant

Defense Synergies 0 11

Goblins
Giant Snowball Knight Minion Horde Freeze Bandit
Giant Snowball
Goblins Knight Minion Horde Prince Bandit
Knight
Goblins Giant Snowball Minion Horde
Minion Horde
Goblins Giant Snowball Knight Freeze
Giant
Freeze
Goblins Minion Horde
Prince
Giant Snowball
Bandit
Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Goblins Knight Prince Bandit
Minion Horde Prince Goblins Giant Snowball Knight Freeze Bandit
Minion Horde Prince Goblins Knight Bandit
Prince
Freeze Goblins Giant Snowball Bandit
Giant Snowball Minion Horde Freeze
Bandit
Minion Horde Goblins Prince
Knight Goblins Giant Snowball Minion Horde Prince Bandit
Goblins Minion Horde Giant Snowball Knight Freeze Bandit
Minion Horde Giant Snowball
Minion Horde Prince Giant Snowball Knight Freeze Bandit
Goblins Giant Snowball Minion Horde Freeze Prince
Knight Minion Horde Prince Bandit
Minion Horde Giant Snowball Freeze Prince Bandit
Minion Horde Goblins Knight Prince
Goblins Giant Snowball Knight Minion Horde Prince Bandit
Giant Snowball Freeze Knight Bandit
Prince
Goblins Giant Snowball Knight Minion Horde Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball Prince Bandit
Bandit Giant Snowball Knight Prince
Bandit Goblins Knight Minion Horde Prince
Prince Knight Minion Horde Bandit
Knight Minion Horde Prince Bandit
Giant Snowball Minion Horde Freeze
Prince Goblins Knight Minion Horde Bandit
Knight Minion Horde Prince
Minion Horde Freeze Goblins Giant Snowball Knight Prince Bandit
Minion Horde
Knight Minion Horde Prince
Giant Snowball Prince
Prince Knight Minion Horde Bandit
Minion Horde
Goblins Knight Minion Horde Freeze Prince
Giant Snowball Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Freeze Bandit
Giant Snowball Bandit
Minion Horde Bandit
Knight Freeze Prince
Giant Snowball Minion Horde
Giant Snowball Minion Horde Freeze
Minion Horde
Giant Snowball Freeze
Giant Snowball Bandit
Goblins Giant Snowball Minion Horde Prince
Knight Minion Horde Prince Bandit
Giant Snowball
Giant Snowball Knight Bandit
Minion Horde Freeze Bandit
Giant Snowball Prince
Giant Snowball Minion Horde Bandit
Minion Horde Bandit
Giant Snowball Freeze
Minion Horde
Giant Snowball Prince Bandit
Giant Snowball
Minion Horde Prince
Giant Snowball
Prince
Giant Snowball Minion Horde
Giant Snowball Freeze
Minion Horde
Giant Snowball Bandit
Giant Snowball Prince Bandit
Bandit
Giant Snowball Minion Horde
Giant Snowball Minion Horde Freeze
Giant Snowball Minion Horde
Giant Snowball Minion Horde Bandit
Giant Snowball Minion Horde Freeze
Minion Horde Prince
Giant Snowball
Minion Horde Freeze Prince Bandit
Giant Snowball
Freeze
Knight Minion Horde Prince
Giant Snowball
Giant Snowball
Minion Horde Prince
Giant Snowball Minion Horde Freeze
Giant Snowball
Giant Snowball Freeze Prince Bandit

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