My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Royal Hogs Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Bandit Inferno Dragon
Giant Snowball
Flying Machine Royal Hogs Inferno Dragon
Zap
Flying Machine Royal Hogs Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Royal Hogs Royal Ghost Bandit
The Log
Ice Spirit Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Ice Spirit Flying Machine Royal Hogs
Royal Delivery
Ice Spirit Flying Machine Royal Hogs Royal Ghost Bandit Inferno Dragon
Fireball
Flying Machine Royal Hogs Bandit Inferno Dragon
Poison
Flying Machine Royal Hogs
Lightning
Bandit Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Royal Ghost Bandit Flying Machine Inferno Dragon Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Royal Ghost Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Giant Snowball Giant Royal Ghost Bandit Inferno Dragon
Giant Snowball
Royal Hogs Ice Spirit Flying Machine Giant Royal Ghost Bandit
Flying Machine
Giant Snowball Giant Royal Hogs Royal Ghost
Giant
Ice Spirit Giant Snowball Flying Machine Royal Ghost Bandit
Royal Hogs
Ice Spirit Giant Snowball Flying Machine Bandit
Royal Ghost
Ice Spirit Giant Snowball Flying Machine Giant Bandit
Bandit
Ice Spirit Giant Snowball Giant Royal Hogs Royal Ghost
Inferno Dragon
Ice Spirit

Defense Synergies 0 11

Ice Spirit
Giant Snowball Flying Machine Royal Ghost Bandit Inferno Dragon
Giant Snowball
Ice Spirit Flying Machine Royal Ghost Bandit Inferno Dragon
Flying Machine
Ice Spirit Giant Snowball Royal Ghost Bandit
Giant
Royal Hogs
Royal Ghost
Ice Spirit Giant Snowball Flying Machine
Bandit
Ice Spirit Giant Snowball Flying Machine
Inferno Dragon
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Inferno Dragon Ice Spirit Flying Machine Bandit
Giant Snowball Bandit Inferno Dragon
Inferno Dragon Bandit
Giant Snowball Flying Machine Royal Ghost Bandit
Giant Snowball Inferno Dragon Ice Spirit Flying Machine
Flying Machine Bandit
Inferno Dragon
Ice Spirit Giant Snowball Royal Ghost Bandit
Giant Snowball Flying Machine Royal Ghost Bandit
Inferno Dragon Giant Snowball Flying Machine
Ice Spirit Giant Snowball Flying Machine Bandit
Ice Spirit Giant Snowball Royal Ghost
Inferno Dragon Bandit
Ice Spirit Giant Snowball Bandit Inferno Dragon
Ice Spirit Giant Snowball Flying Machine Royal Ghost Bandit
Giant Snowball Ice Spirit Flying Machine Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Royal Ghost Giant Snowball Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Flying Machine Royal Ghost Inferno Dragon
Bandit Ice Spirit
Bandit
Bandit Inferno Dragon
Ice Spirit Giant Snowball Flying Machine
Flying Machine Bandit
Inferno Dragon
Ice Spirit Giant Snowball Flying Machine Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Giant Snowball
Bandit
Flying Machine
Ice Spirit Flying Machine Inferno Dragon
Giant Snowball Flying Machine Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost Bandit
Giant Snowball Flying Machine Royal Ghost Bandit
Flying Machine Bandit
Flying Machine
Giant Snowball
Ice Spirit Giant Snowball Flying Machine
Flying Machine
Ice Spirit Giant Snowball Flying Machine
Giant Snowball Flying Machine Bandit
Giant Snowball
Flying Machine Bandit
Giant Snowball Flying Machine
Flying Machine Giant Snowball Bandit
Flying Machine Bandit
Giant Snowball Flying Machine
Giant Snowball Flying Machine Bandit
Flying Machine Bandit
Giant Snowball
Giant Snowball Flying Machine Bandit
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Ice Spirit
Inferno Dragon
Giant Snowball Flying Machine Royal Ghost Bandit
Giant Snowball Flying Machine Bandit
Bandit
Giant Snowball Flying Machine
Ice Spirit Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Bandit
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Flying Machine Bandit
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Ice Spirit Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Royal Ghost Bandit

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