My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Flying Machine P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Flying Machine
Zap
Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Battle Ram Flying Machine P.E.K.K.A Bandit Electro Wizard
Fireball
Mega Minion Battle Ram Flying Machine Bandit Electro Wizard
Poison
Mega Minion Flying Machine Electro Wizard
Lightning
Mega Minion Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Bandit Battle Ram Flying Machine Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Bandit Battle Ram

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Electro Wizard Flying Machine Poison Bandit
Mega Minion
Zap Poison
Battle Ram
Zap Poison Bandit Flying Machine P.E.K.K.A Electro Wizard
Flying Machine
Zap Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap Mega Minion
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram Flying Machine
Bandit
Battle Ram Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 2 13

Zap
Mega Minion Electro Wizard Flying Machine Poison P.E.K.K.A Bandit
Mega Minion
Zap Flying Machine Bandit Electro Wizard
Battle Ram
Flying Machine
Zap Mega Minion P.E.K.K.A Bandit Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Flying Machine Electro Wizard
Bandit
Zap Mega Minion Flying Machine Electro Wizard
Electro Wizard
Zap Mega Minion Flying Machine Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Electro Wizard
P.E.K.K.A Zap Mega Minion Flying Machine Bandit Electro Wizard
P.E.K.K.A Mega Minion Bandit Electro Wizard
P.E.K.K.A Mega Minion Bandit Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Flying Machine Bandit Electro Wizard
Mega Minion Electro Wizard Zap Flying Machine Poison
Zap Flying Machine Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Poison Electro Wizard Zap Mega Minion Flying Machine Bandit
Mega Minion Zap Flying Machine Poison Electro Wizard
P.E.K.K.A Zap Flying Machine Bandit Electro Wizard
Zap Mega Minion Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Flying Machine Bandit Electro Wizard
Zap Poison Mega Minion Flying Machine Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Flying Machine Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Mega Minion Flying Machine
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Zap Flying Machine Electro Wizard
P.E.K.K.A Mega Minion Flying Machine Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Flying Machine Poison Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Flying Machine
Electro Wizard Zap Mega Minion Flying Machine Poison P.E.K.K.A
Poison Zap Mega Minion Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Bandit
Poison Zap Flying Machine Bandit Electro Wizard
Flying Machine Poison Bandit
Flying Machine Poison
Poison Zap
Poison Zap Mega Minion Flying Machine
Flying Machine Poison
Poison Zap Flying Machine
Poison Zap Flying Machine Bandit
Poison Electro Wizard
Poison Zap Flying Machine Bandit Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Zap Flying Machine Poison
Zap Flying Machine Poison Bandit
Flying Machine Poison Bandit
Poison
Zap Mega Minion Flying Machine Poison Bandit Electro Wizard
Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison
Mega Minion
Poison Zap Flying Machine Bandit Electro Wizard
Zap Flying Machine Poison Bandit
Poison Zap Bandit
Poison Zap Flying Machine Electro Wizard
Zap Electro Wizard Mega Minion Flying Machine Poison
Mega Minion
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Flying Machine Bandit
Poison Zap Mega Minion Flying Machine Electro Wizard
Poison Mega Minion Flying Machine Electro Wizard
Zap Flying Machine Poison
Zap Poison
Mega Minion Flying Machine P.E.K.K.A
Zap Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Bandit Electro Wizard

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