Deck 3.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Bad

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Bandit Magic Archer Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Bandit Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Tombstone Battle Ram
Zap Tombstone Battle Ram Inferno Dragon
Tornado Battle Ram Inferno Dragon
The Log Tombstone Battle Ram Bandit
Arrows
Fireball Tombstone Battle Ram Flying Machine Magic Archer Inferno Dragon
Poison Tombstone Flying Machine Magic Archer
Lightning Tombstone Battle Ram Magic Archer Inferno Dragon
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Bandit Battle Ram Flying Machine Magic Archer Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Bandit Battle Ram

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone + The Log
Battle Ram + Bandit The Log Magic Archer
Flying Machine +
Lightning + The Log
+ Tombstone Lightning Battle Ram Bandit
+ Battle Ram The Log
+ Battle Ram
+

Counters   50 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Magic Archer Lightning Flying Machine
The Log Magic Archer
Bandit The Log Flying Machine Magic Archer
Tombstone Inferno Dragon Lightning Battle Ram Flying Machine
The Log
Magic Archer
Magic Archer Lightning The Log
Tombstone Inferno Dragon The Log
Lightning Tombstone The Log Battle Ram
The Log
Lightning Inferno Dragon Tombstone Flying Machine
The Log Bandit Magic Archer
Tombstone Bandit Inferno Dragon
Lightning The Log Bandit
Tombstone Inferno Dragon Bandit The Log
Inferno Dragon
Lightning Tombstone The Log Bandit
Lightning Tombstone Magic Archer Flying Machine Bandit The Log Battle Ram
Lightning Flying Machine
The Log Lightning
Magic Archer Inferno Dragon
Lightning
Inferno Dragon Tombstone
Lightning Magic Archer Battle Ram The Log
Lightning Bandit Tombstone The Log
Tombstone The Log
Lightning
Battle Ram The Log Lightning
Lightning Tombstone
Tombstone The Log
The Log Magic Archer
The Log Lightning
Flying Machine The Log
The Log Magic Archer
Inferno Dragon Lightning Flying Machine
Lightning Flying Machine Bandit
Bandit The Log Inferno Dragon Tombstone
Tombstone Bandit The Log
Lightning Bandit The Log Magic Archer
Lightning Inferno Dragon Tombstone
Flying Machine Lightning Bandit Inferno Dragon
The Log Lightning Bandit Tombstone
Lightning Magic Archer Flying Machine
Inferno Dragon Bandit
Tombstone Inferno Dragon Bandit
Lightning Tombstone Inferno Dragon Battle Ram
Inferno Dragon
Tombstone Inferno Dragon The Log Battle Ram
Inferno Dragon Tombstone
The Log Tombstone Bandit
The Log Bandit Magic Archer Tombstone Lightning Flying Machine
Tombstone Bandit Battle Ram
Lightning Inferno Dragon Bandit
Tombstone Bandit Flying Machine
Lightning The Log
Lightning Magic Archer Flying Machine Bandit
Lightning Tombstone Flying Machine
Tombstone Lightning Bandit
Lightning Bandit The Log Magic Archer
Tombstone The Log Lightning
The Log Flying Machine Tombstone
Tombstone Lightning
Inferno Dragon
Inferno Dragon Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Magic Archer Flying Machine Tombstone
The Log Bandit Tombstone
The Log Magic Archer Bandit
The Log Magic Archer Bandit Flying Machine
Magic Archer Flying Machine
The Log Tombstone Magic Archer
Flying Machine The Log Magic Archer Bandit
Inferno Dragon Bandit
Magic Archer Flying Machine
Bandit The Log
Lightning Battle Ram
Inferno Dragon Battle Ram
Bandit
The Log Battle Ram Lightning Bandit
Inferno Dragon Magic Archer Battle Ram
Battle Ram Lightning Tombstone
Bandit Flying Machine
The Log
Battle Ram
Lightning Bandit

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