My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblin Giant Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Goblin Giant Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Bandit
Giant Snowball
Minion Horde Guards Baby Dragon Princess
Zap
Minion Horde Guards Goblin Giant Princess Bandit
Barbarian Barrel
Guards Princess Bandit Magic Archer
The Log
Guards Princess Bandit
Earthquake
Guards
Arrows
Minion Horde Guards Princess
Royal Delivery
Minion Horde Guards Baby Dragon Princess Bandit Magic Archer
Fireball
Minion Horde Baby Dragon Princess Bandit Magic Archer
Poison
Minion Horde Guards Princess Magic Archer
Lightning
Baby Dragon Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Bandit Fireball Baby Dragon Magic Archer Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Princess Bandit Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Goblin Giant
Fireball
Goblin Giant Baby Dragon Princess Magic Archer
Guards
Bandit
Baby Dragon
Fireball Goblin Giant Bandit
Goblin Giant
Fireball Minion Horde Baby Dragon Bandit Magic Archer
Princess
Fireball
Bandit
Guards Baby Dragon Goblin Giant Magic Archer
Magic Archer
Fireball Goblin Giant Bandit

Defense Synergies 1 10

Minion Horde
Fireball
Goblin Giant Princess Bandit
Guards
Baby Dragon Princess Magic Archer
Baby Dragon
Guards Bandit
Goblin Giant
Fireball Princess Magic Archer
Princess
Fireball Guards Goblin Giant Bandit
Bandit
Fireball Baby Dragon Princess Magic Archer
Magic Archer
Guards Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Baby Dragon Goblin Giant Magic Archer
Minion Horde Bandit
Minion Horde Bandit
Minion Horde Guards Bandit
Fireball Princess
Fireball Guards Baby Dragon Bandit Magic Archer
Minion Horde Fireball Baby Dragon Princess Magic Archer
Fireball Baby Dragon Goblin Giant Bandit Magic Archer
Minion Horde Princess
Guards Minion Horde Bandit
Minion Horde Guards Fireball Baby Dragon Goblin Giant Princess Bandit Magic Archer
Minion Horde Fireball Baby Dragon Princess Magic Archer
Minion Horde Fireball Guards Bandit
Fireball Minion Horde Guards Baby Dragon Princess Magic Archer
Minion Horde Bandit
Minion Horde Fireball Bandit
Minion Horde Fireball
Fireball Minion Horde Guards Baby Dragon Bandit Magic Archer
Baby Dragon Fireball Guards Princess Bandit Magic Archer
Minion Horde Fireball Guards Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bandit
Fireball Bandit Baby Dragon Magic Archer
Guards Bandit Minion Horde Goblin Giant
Guards Minion Horde Fireball Goblin Giant Bandit
Minion Horde Guards Goblin Giant Bandit
Fireball Minion Horde Baby Dragon Goblin Giant Princess Magic Archer
Guards Minion Horde Fireball Goblin Giant Bandit
Minion Horde Goblin Giant
Minion Horde Fireball Baby Dragon Bandit Magic Archer
Minion Horde Guards Goblin Giant
Minion Horde Guards
Fireball Guards Goblin Giant
Minion Horde Fireball Guards Goblin Giant Bandit
Minion Horde Fireball Baby Dragon Princess Magic Archer
Guards Minion Horde Fireball Baby Dragon Goblin Giant Magic Archer
Minion Horde Fireball Baby Dragon Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Minion Horde Guards Baby Dragon Bandit
Fireball Baby Dragon Princess Bandit Magic Archer
Minion Horde Fireball Baby Dragon Goblin Giant Bandit Magic Archer
Fireball Guards
Fireball Minion Horde Baby Dragon Magic Archer
Fireball Minion Horde Baby Dragon Goblin Giant Princess Magic Archer
Minion Horde Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Bandit
Minion Horde Fireball Guards
Minion Horde Fireball Princess Bandit Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Bandit Magic Archer
Minion Horde Fireball Baby Dragon Princess Bandit Magic Archer
Princess Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Princess Bandit Magic Archer
Magic Archer Minion Horde Fireball Baby Dragon Princess Bandit
Fireball
Minion Horde
Fireball Baby Dragon Princess Bandit Magic Archer
Fireball Baby Dragon Princess Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Princess
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon Princess Magic Archer
Minion Horde
Fireball Baby Dragon Princess Bandit Magic Archer
Fireball Baby Dragon Princess Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Minion Horde Fireball Baby Dragon Princess Magic Archer
Minion Horde Fireball Guards
Minion Horde Fireball
Minion Horde Fireball Bandit Magic Archer
Minion Horde Fireball Princess Magic Archer
Minion Horde
Fireball Princess Magic Archer
Minion Horde Fireball Guards Princess Bandit Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball
Fireball Minion Horde Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball
Minion Horde
Minion Horde Fireball Guards Baby Dragon Princess Magic Archer
Fireball Princess Magic Archer
Fireball Baby Dragon Goblin Giant Princess Bandit Magic Archer

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