My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Bandit
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Bandit
Barbarian Barrel
Knight Tesla Hunter Bandit
The Log
Hog Rider Hunter Bandit
Earthquake
Tesla Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Hunter Bandit
Fireball
Tesla Minion Horde Hog Rider Hunter Bandit
Poison
Minion Horde Hunter
Lightning
Knight Tesla Hunter Bandit
Rocket
Minion Horde Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Tesla Fireball Hog Rider Hunter Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Minion Horde Hunter Bandit
Knight
Hog Rider Zap Minion Horde Fireball Hunter
Tesla
Minion Horde
Zap Knight Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Fireball Minion Horde Hunter Bandit
Hunter
Zap Knight Hog Rider Bandit
Bandit
Zap Hog Rider Hunter

Defense Synergies 3 10

Zap
Fireball Knight Tesla Minion Horde Hunter Bandit
Knight
Tesla Hunter Zap Minion Horde Fireball
Tesla
Knight Zap Fireball
Minion Horde
Zap Knight
Fireball
Zap Knight Tesla Bandit
Hog Rider
Hunter
Knight Zap Bandit
Bandit
Zap Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Minion Horde Fireball
Minion Horde Hunter Zap Knight Tesla Bandit
Tesla Minion Horde Hunter Knight Bandit
Tesla Minion Horde Hunter Knight Bandit
Fireball
Fireball Zap Tesla Hunter Bandit
Tesla Minion Horde Hunter Zap Fireball
Zap Tesla Fireball Bandit
Tesla Minion Horde Hunter
Knight Tesla Minion Horde Hunter Bandit
Minion Horde Zap Knight Tesla Fireball Hunter Bandit
Tesla Minion Horde Hunter Zap Fireball
Tesla Minion Horde Hunter Zap Knight Fireball Bandit
Fireball Zap Tesla Minion Horde Hunter
Knight Tesla Minion Horde Hunter Bandit
Minion Horde Zap Tesla Fireball Hunter Bandit
Tesla Minion Horde Knight Fireball Hunter
Tesla Fireball Zap Knight Minion Horde Hunter Bandit
Zap Hunter Knight Tesla Fireball Bandit
Tesla Hunter
Knight Tesla Minion Horde Fireball Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Bandit
Fireball Bandit Zap Knight Tesla Hunter
Bandit Zap Knight Minion Horde Hunter
Hunter Zap Knight Tesla Minion Horde Fireball Bandit
Knight Tesla Minion Horde Hunter Bandit
Fireball Zap Tesla Minion Horde Hunter
Knight Tesla Minion Horde Fireball Hunter Bandit
Knight Tesla Minion Horde Hunter
Zap Minion Horde Knight Fireball Bandit
Tesla Minion Horde
Knight Tesla Minion Horde Hunter
Zap Fireball
Knight Tesla Minion Horde Fireball Hunter Bandit
Tesla Minion Horde Fireball
Tesla Zap Knight Minion Horde Fireball Hunter
Zap Tesla Minion Horde Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Bandit
Fireball Zap Bandit
Minion Horde Fireball Bandit
Knight Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde Hunter
Minion Horde
Fireball Zap Hunter
Fireball Zap Bandit
Minion Horde Fireball
Zap Knight Minion Horde Fireball Bandit
Fireball Zap
Knight Fireball Hunter Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Hunter Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Hunter Bandit
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Hunter
Minion Horde
Fireball Zap Hunter Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball Hunter
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Hunter Bandit
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fireball Bandit
Fireball Zap Hunter
Fireball
Fireball Knight Minion Horde Hunter
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball Bandit

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