My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Dart Goblin Battle Ram
Zap
Bats Dart Goblin Battle Ram Bandit
Barbarian Barrel
Dart Goblin Battle Ram Bandit Magic Archer
The Log
Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Battle Ram P.E.K.K.A Bandit Magic Archer
Fireball
Dart Goblin Battle Ram Bandit Magic Archer
Poison
Bats Dart Goblin Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Tornado Bandit Fireball Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Tornado Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A Bandit
Dart Goblin
Battle Ram P.E.K.K.A Bandit
Fireball
Tornado Battle Ram Magic Archer
Battle Ram
Bandit Magic Archer Bats Dart Goblin Fireball Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Magic Archer Battle Ram
P.E.K.K.A
Tornado Magic Archer Bats Dart Goblin Battle Ram
Bandit
Battle Ram Bats Dart Goblin Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Fireball Bandit

Defense Synergies 3 9

Bats
Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Bats Tornado P.E.K.K.A Bandit Magic Archer
Fireball
Tornado Bandit
Battle Ram
Tornado
Fireball P.E.K.K.A Magic Archer Dart Goblin
P.E.K.K.A
Tornado Bats Dart Goblin
Bandit
Bats Dart Goblin Fireball Magic Archer
Magic Archer
Tornado Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Magic Archer
P.E.K.K.A Bats Dart Goblin Bandit
Tornado P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Bats Dart Goblin Bandit
Fireball Tornado P.E.K.K.A
Fireball Tornado Bats Dart Goblin Bandit Magic Archer
Bats Dart Goblin Tornado Fireball Magic Archer
Dart Goblin Fireball P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Tornado
Tornado Dart Goblin Bandit
Bats Dart Goblin Fireball Tornado Bandit Magic Archer
Bats Dart Goblin Fireball Tornado Magic Archer
P.E.K.K.A Bats Fireball Bandit
Fireball Bats Dart Goblin Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Tornado Fireball P.E.K.K.A Bandit
Bats Fireball Tornado P.E.K.K.A
Fireball Bats Dart Goblin Tornado Bandit Magic Archer
Tornado Bats Dart Goblin Fireball Bandit Magic Archer
P.E.K.K.A Dart Goblin Tornado
Bats Dart Goblin Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Magic Archer
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Fireball Tornado Bandit
P.E.K.K.A Bandit
Fireball Bats Dart Goblin Tornado Magic Archer
P.E.K.K.A Bats Dart Goblin Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado Bandit Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Bandit
Dart Goblin Fireball Magic Archer
Bats Dart Goblin Fireball Tornado P.E.K.K.A Magic Archer
Bats Dart Goblin Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin Bandit
Fireball Dart Goblin Tornado Bandit Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball
Fireball Magic Archer
Fireball Bats Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Fireball Dart Goblin Tornado Bandit
Bats Fireball Tornado
Dart Goblin Fireball Tornado Bandit Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Magic Archer Dart Goblin Fireball Bandit
Fireball Tornado
Bats
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Dart Goblin Tornado Bandit Magic Archer
Fireball Tornado Bandit Magic Archer
Fireball Dart Goblin Tornado Bandit Magic Archer
Bats Dart Goblin Fireball Tornado Magic Archer
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Bats Dart Goblin Fireball Bandit Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Fireball
Fireball Dart Goblin Magic Archer
Dart Goblin Fireball Magic Archer
Fireball Tornado
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Tornado Magic Archer
Bats Dart Goblin Fireball Tornado Magic Archer
Dart Goblin Fireball Tornado Bandit Magic Archer

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