My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Mega Minion Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Royal Recruits Bandit
Giant Snowball
Bomber Bats Minions Royal Recruits Mega Minion Lumberjack
Zap
Bomber Bats Minions Bandit
Barbarian Barrel
Bomber Royal Recruits Bandit Lumberjack
The Log
Bomber Royal Recruits Bandit Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats Minions Royal Recruits
Royal Delivery
Bomber Bats Minions Royal Recruits Mega Minion Bandit Lumberjack
Fireball
Bomber Minions Mega Minion Bandit Lumberjack
Poison
Bomber Bats Minions Royal Recruits Mega Minion
Lightning
Mega Minion Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Minions Mega Minion Bandit Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Minions

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Minions Royal Recruits Bandit Lumberjack
Bats
Bomber Zap Minions Royal Recruits Mega Minion Bandit Lumberjack
Zap
Mega Minion Bomber Bats Minions Royal Recruits Bandit Lumberjack
Minions
Bomber Bats Zap Royal Recruits Bandit Lumberjack
Royal Recruits
Bomber Bats Zap Minions Bandit Lumberjack
Mega Minion
Zap Bats
Bandit
Bomber Bats Zap Minions Royal Recruits Lumberjack
Lumberjack
Bomber Bats Zap Minions Royal Recruits Bandit

Defense Synergies 1 19

Bomber
Bats Zap Royal Recruits Bandit
Bats
Bomber Zap Minions Royal Recruits Bandit Lumberjack
Zap
Mega Minion Bomber Bats Minions Bandit Lumberjack
Minions
Bats Zap Royal Recruits Bandit Lumberjack
Royal Recruits
Bomber Bats Minions Mega Minion
Mega Minion
Zap Royal Recruits Bandit Lumberjack
Bandit
Bomber Bats Zap Minions Mega Minion Lumberjack
Lumberjack
Bats Zap Minions Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Royal Recruits Mega Minion
Lumberjack Bomber Bats Zap Minions Royal Recruits Mega Minion Bandit
Lumberjack Bomber Bats Minions Royal Recruits Mega Minion Bandit
Royal Recruits Lumberjack Bomber Bats Minions Mega Minion Bandit
Bomber Royal Recruits Lumberjack
Bomber Bats Zap Minions Mega Minion Bandit Lumberjack
Bats Minions Mega Minion Zap
Zap Royal Recruits Bandit
Minions Royal Recruits Lumberjack
Bomber Royal Recruits Bandit Lumberjack
Bats Minions Bomber Zap Royal Recruits Mega Minion Bandit Lumberjack
Minions Mega Minion Bats Zap
Royal Recruits Lumberjack Bomber Bats Zap Minions Bandit
Bomber Bats Zap Minions Royal Recruits Mega Minion Lumberjack
Royal Recruits Bandit Lumberjack
Zap Royal Recruits Bandit Lumberjack
Bomber Bats Minions Royal Recruits Lumberjack
Bomber Bats Zap Minions Royal Recruits Mega Minion Bandit Lumberjack
Zap Bomber Bats Minions Royal Recruits Mega Minion Bandit Lumberjack
Royal Recruits Lumberjack
Bomber Royal Recruits Bats Minions Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Bandit
Bandit Bomber Zap Mega Minion Lumberjack
Royal Recruits Bandit Lumberjack Bats Zap Minions
Royal Recruits Lumberjack Bats Zap Bandit
Royal Recruits Bandit Lumberjack
Bats Zap Minions
Royal Recruits Bats Minions Mega Minion Bandit Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Bats Minions Mega Minion Bandit
Royal Recruits Mega Minion
Bats Minions Royal Recruits Mega Minion Lumberjack
Royal Recruits Zap
Royal Recruits Bandit Lumberjack
Royal Recruits Bomber
Royal Recruits Bomber Bats Zap Minions Mega Minion Lumberjack
Bats Minions Bomber Zap Royal Recruits Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Bandit
Zap Bandit
Bandit
Royal Recruits
Bomber Zap
Bats Zap Minions Mega Minion
Bomber
Zap
Zap Bandit
Bats Minions Lumberjack
Zap Royal Recruits Bandit
Zap
Bandit
Minions Bandit
Zap
Bomber Zap Bandit
Royal Recruits Bandit
Bomber Bats Minions
Bomber Zap Mega Minion Bandit
Bomber Zap
Minions
Zap Royal Recruits
Zap Bomber
Mega Minion
Zap Bandit
Zap Bandit
Zap Bandit
Bats Zap
Zap Bats Minions Mega Minion
Mega Minion
Bomber Zap Bandit
Zap
Zap Bats Minions Royal Recruits Bandit
Zap Mega Minion
Mega Minion Lumberjack
Bomber Zap
Zap
Royal Recruits Mega Minion
Zap Bats Minions Royal Recruits
Bats Zap
Zap Royal Recruits Bandit

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