My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Wizard Witch Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Cannon Cart Bandit
Barbarian Barrel
Knight Wizard Witch Cannon Cart Bandit
The Log
Witch Cannon Cart Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Wizard Witch Cannon Cart Bandit
Fireball
Wizard Witch Cannon Cart Bandit
Poison
Bats Wizard Witch
Lightning
Knight Ice Golem Wizard Witch Cannon Cart Bandit
Rocket
Wizard Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Knight Bandit Wizard Witch Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Knight Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Cannon Cart Bandit
Knight
Bats Wizard Witch Cannon Cart
Ice Golem
Bats Witch Cannon Cart
Wizard
Knight Bandit
Witch
Knight Ice Golem Cannon Cart Bandit
Cannon Cart
Bats Knight Ice Golem Witch Lightning Bandit
Lightning
Cannon Cart
Bandit
Bats Wizard Witch Cannon Cart

Defense Synergies 1 15

Bats
Knight Ice Golem Cannon Cart Bandit
Knight
Bats Wizard Witch Cannon Cart
Ice Golem
Bats Wizard Witch Cannon Cart Bandit
Wizard
Knight Ice Golem Cannon Cart Bandit
Witch
Knight Ice Golem Cannon Cart Bandit
Cannon Cart
Bats Knight Ice Golem Wizard Witch Bandit
Lightning
Bandit
Bats Ice Golem Wizard Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Knight Ice Golem Wizard
Bats Knight Witch Cannon Cart Bandit
Witch Bats Knight Cannon Cart Lightning Bandit
Witch Bats Knight Cannon Cart Bandit
Lightning
Bats Cannon Cart Bandit
Bats Lightning Wizard Witch
Lightning Ice Golem Cannon Cart Bandit
Witch
Knight Ice Golem Cannon Cart Bandit
Bats Witch Knight Ice Golem Wizard Cannon Cart Bandit
Bats Wizard Witch
Bats Knight Wizard Witch Cannon Cart Lightning Bandit
Wizard Bats Witch Cannon Cart
Knight Cannon Cart Bandit
Lightning Bandit
Wizard Bats Knight Witch Cannon Cart
Bats Knight Wizard Witch Cannon Cart Bandit
Wizard Witch Bats Knight Ice Golem Cannon Cart Bandit
Cannon Cart
Wizard Bats Knight Witch Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Witch Cannon Cart Bandit
Bandit Knight Ice Golem Wizard Cannon Cart Lightning
Bandit Bats Knight Ice Golem Witch Cannon Cart Lightning
Lightning Bats Knight Ice Golem Cannon Cart Bandit
Knight Witch Cannon Cart Bandit
Wizard Bats Ice Golem Witch
Bats Knight Ice Golem Witch Cannon Cart Lightning Bandit
Knight Cannon Cart
Lightning Bats Knight Ice Golem Witch Cannon Cart Bandit
Witch
Bats Knight Witch Cannon Cart
Lightning
Cannon Cart Lightning Knight Ice Golem Wizard Witch Bandit
Wizard Witch Cannon Cart
Witch Bats Knight Ice Golem Cannon Cart Lightning
Bats Ice Golem Wizard Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Ice Golem Bandit
Bandit
Lightning Cannon Cart Bandit
Cannon Cart Lightning Knight Ice Golem
Wizard
Wizard Bats Ice Golem Witch
Wizard Witch
Ice Golem Wizard Lightning
Wizard Lightning Bandit
Lightning Bats
Lightning Knight Wizard Cannon Cart Bandit
Lightning Wizard
Lightning Knight Ice Golem Cannon Cart Bandit
Lightning Cannon Cart Bandit
Lightning Ice Golem Cannon Cart
Lightning Wizard Witch Cannon Cart Bandit
Lightning Wizard Cannon Cart Bandit
Lightning
Bats Lightning
Lightning Wizard Bandit
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning Cannon Cart
Ice Golem Wizard Witch
Witch
Wizard Witch Lightning Bandit
Lightning Wizard Witch Bandit
Lightning Bandit
Lightning Bats Ice Golem Wizard Witch
Lightning Bats Wizard Witch
Lightning
Lightning Wizard Bandit
Lightning
Wizard Lightning
Lightning Bats Witch Cannon Cart Bandit
Lightning Wizard Witch
Lightning Knight Wizard Cannon Cart
Ice Golem Wizard Lightning
Lightning
Cannon Cart
Bats Witch Lightning
Bats Witch Lightning
Lightning Witch Cannon Cart Bandit

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