My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Bandit
Giant Snowball
Minions Barbarians Musketeer Goblin Barrel
Zap
Minions Goblin Barrel Bandit
Barbarian Barrel
Barbarians Musketeer Goblin Barrel Bandit
The Log
Barbarians Musketeer Goblin Barrel Bandit
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Musketeer Goblin Barrel P.E.K.K.A Bandit
Fireball
Minions Barbarians Musketeer Goblin Barrel Bandit
Poison
Minions Barbarians Musketeer
Lightning
Musketeer Bandit
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Bandit Musketeer Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Bandit
Minions
P.E.K.K.A Bandit
Barbarians
Musketeer
P.E.K.K.A The Log Bandit
Goblin Barrel
Arrows P.E.K.K.A Bandit
P.E.K.K.A
Arrows Minions Musketeer Goblin Barrel The Log
The Log
Musketeer P.E.K.K.A Bandit
Bandit
Arrows Minions Musketeer Goblin Barrel The Log

Defense Synergies 2 10

Arrows
Barbarians P.E.K.K.A Bandit
Minions
Musketeer P.E.K.K.A The Log Bandit
Barbarians
Arrows
Musketeer
The Log Minions P.E.K.K.A Bandit
Goblin Barrel
P.E.K.K.A
The Log Arrows Minions Musketeer
The Log
Musketeer P.E.K.K.A Minions Bandit
Bandit
Arrows Minions Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Barbarians P.E.K.K.A Minions Musketeer The Log Bandit
Barbarians P.E.K.K.A Minions Musketeer Bandit
Barbarians P.E.K.K.A Minions Musketeer Bandit
Arrows Barbarians P.E.K.K.A The Log
Arrows The Log Minions Musketeer Bandit
Minions Musketeer Arrows
Arrows Barbarians Musketeer P.E.K.K.A The Log Bandit
Barbarians P.E.K.K.A Minions Musketeer
Barbarians Musketeer Bandit
Minions Barbarians Arrows Musketeer The Log Bandit
Arrows Minions Musketeer
Barbarians P.E.K.K.A Minions Musketeer The Log Bandit
Arrows Minions Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Bandit
Barbarians P.E.K.K.A The Log Bandit
Barbarians Arrows Minions Musketeer P.E.K.K.A
Arrows Minions Barbarians Musketeer The Log Bandit
Arrows The Log Minions Barbarians Musketeer Bandit
Barbarians P.E.K.K.A Musketeer
Arrows Minions Barbarians Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A Bandit
Bandit Arrows Musketeer The Log
Barbarians P.E.K.K.A Bandit Minions Musketeer The Log
P.E.K.K.A Barbarians Musketeer The Log Bandit
Barbarians P.E.K.K.A Musketeer Bandit
Arrows Minions Musketeer
P.E.K.K.A Minions Barbarians Musketeer Bandit
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians The Log Bandit
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Minions Barbarians Musketeer
P.E.K.K.A Arrows Barbarians The Log
Barbarians P.E.K.K.A Bandit
Barbarians Musketeer
Barbarians Minions Musketeer P.E.K.K.A The Log
Arrows Minions Barbarians Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows The Log Bandit
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Bandit
Minions Musketeer
Arrows Musketeer The Log Bandit
Arrows Musketeer
Musketeer The Log Bandit
Arrows Minions Musketeer Bandit
Arrows Musketeer The Log
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Minions
Arrows Musketeer The Log Bandit
Arrows The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log Bandit
Arrows
P.E.K.K.A
Arrows The Log
Minions Barbarians Musketeer Bandit
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Minions Musketeer The Log
Musketeer
Musketeer The Log Bandit

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