My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Dark Prince Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider
Fireball
Baby Dragon Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Bandit Baby Dragon Dark Prince Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Earthquake Bandit Baby Dragon

Attack Synergies 0 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Barbarian Barrel Dark Prince Ram Rider Mega Knight
Barbarian Barrel
Earthquake Baby Dragon Dark Prince Bandit Ram Rider Mega Knight
Baby Dragon
Barbarian Barrel Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Dark Prince
Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Bandit
Barbarian Barrel Baby Dragon Dark Prince Electro Wizard Ram Rider Mega Knight
Electro Wizard
Baby Dragon Dark Prince Bandit Ram Rider Mega Knight
Ram Rider
Earthquake Barbarian Barrel Baby Dragon Dark Prince Bandit Electro Wizard Mega Knight
Mega Knight
Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider

Defense Synergies 0 17

Earthquake
Barbarian Barrel Mega Knight
Barbarian Barrel
Earthquake Baby Dragon Dark Prince Bandit Electro Wizard Mega Knight
Baby Dragon
Barbarian Barrel Dark Prince Bandit Mega Knight
Dark Prince
Barbarian Barrel Baby Dragon Bandit Electro Wizard
Bandit
Barbarian Barrel Baby Dragon Dark Prince Electro Wizard Ram Rider Mega Knight
Electro Wizard
Barbarian Barrel Dark Prince Bandit Ram Rider Mega Knight
Ram Rider
Bandit Electro Wizard
Mega Knight
Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Dark Prince Bandit Electro Wizard
Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Earthquake Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Earthquake Baby Dragon Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Ram Rider Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider Mega Knight
Barbarian Barrel Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Earthquake Barbarian Barrel Baby Dragon Dark Prince Bandit Ram Rider Mega Knight
Baby Dragon Electro Wizard Ram Rider
Mega Knight Earthquake Dark Prince Bandit Electro Wizard Ram Rider
Mega Knight Earthquake Barbarian Barrel Baby Dragon Dark Prince Electro Wizard
Bandit Electro Wizard Ram Rider Mega Knight
Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Dark Prince Electro Wizard
Mega Knight Barbarian Barrel Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider
Earthquake Barbarian Barrel Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Dark Prince Mega Knight Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Barbarian Barrel Baby Dragon Mega Knight
Bandit Mega Knight Dark Prince Electro Wizard Ram Rider
Dark Prince Mega Knight Barbarian Barrel Bandit Electro Wizard Ram Rider
Dark Prince Bandit Ram Rider Mega Knight
Baby Dragon Electro Wizard Ram Rider
Dark Prince Bandit Electro Wizard Ram Rider
Mega Knight Dark Prince
Electro Wizard Mega Knight Barbarian Barrel Baby Dragon Dark Prince Bandit
Mega Knight Dark Prince
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Bandit Ram Rider
Baby Dragon Mega Knight
Electro Wizard Barbarian Barrel Baby Dragon Dark Prince
Mega Knight Earthquake Barbarian Barrel Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Earthquake Barbarian Barrel Baby Dragon Bandit
Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Baby Dragon Ram Rider
Earthquake Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Ram Rider
Bandit Ram Rider
Electro Wizard
Earthquake Barbarian Barrel Dark Prince Bandit Electro Wizard Ram Rider
Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Bandit
Earthquake Barbarian Barrel Baby Dragon Bandit
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Bandit
Earthquake Barbarian Barrel Baby Dragon Bandit Mega Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Baby Dragon Dark Prince Bandit Electro Wizard Mega Knight
Earthquake Barbarian Barrel Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Dark Prince Mega Knight
Earthquake Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Baby Dragon Bandit Ram Rider Mega Knight
Barbarian Barrel Baby Dragon Bandit
Baby Dragon Electro Wizard
Electro Wizard
Earthquake Bandit Mega Knight
Electro Wizard
Mega Knight
Earthquake
Earthquake Electro Wizard Barbarian Barrel Dark Prince Bandit
Baby Dragon Electro Wizard Ram Rider
Barbarian Barrel
Baby Dragon Dark Prince Electro Wizard Mega Knight
Earthquake Baby Dragon
Dark Prince Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Barbarian Barrel Baby Dragon Dark Prince Bandit Electro Wizard Mega Knight

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