My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Bandit
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Balloon Bandit
Fireball
Wizard Skeleton Army Balloon Bandit
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon Bandit
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Bandit Fireball Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Rage Bandit
Fireball
Valkyrie
Bats Balloon Wizard Bandit
Wizard
Valkyrie Rage Balloon Bandit
Rage
Balloon Bats Wizard
Skeleton Army
Balloon
Bats Valkyrie Rage Wizard Bandit
Bandit
Bats Valkyrie Wizard Balloon

Defense Synergies 0 9

Bats
Valkyrie Bandit
Fireball
Valkyrie Bandit
Valkyrie
Bats Fireball Wizard Bandit
Wizard
Valkyrie Skeleton Army Bandit
Rage
Skeleton Army
Wizard Bandit
Balloon
Bandit
Bats Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie Bandit
Bats Fireball Wizard
Fireball Valkyrie Bandit
Skeleton Army
Skeleton Army Valkyrie Bandit
Bats Valkyrie Skeleton Army Fireball Wizard Bandit
Bats Fireball Wizard
Skeleton Army Bats Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Skeleton Army Bats
Skeleton Army Bandit
Skeleton Army Fireball Bandit
Wizard Bats Fireball Valkyrie Skeleton Army
Fireball Bats Valkyrie Wizard Skeleton Army Bandit
Valkyrie Wizard Bats Fireball Bandit
Valkyrie Wizard Skeleton Army Bats Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Bandit
Fireball Bandit Valkyrie Wizard
Skeleton Army Bandit Bats Valkyrie
Valkyrie Skeleton Army Bats Fireball Bandit
Valkyrie Skeleton Army Bandit
Fireball Wizard Bats
Skeleton Army Bats Fireball Valkyrie Bandit
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army Bandit
Skeleton Army
Bats Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie
Bats Valkyrie Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard Bandit
Bats Fireball
Fireball Valkyrie Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bats
Fireball Wizard Bandit
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Bats Fireball Skeleton Army Bandit
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Bandit

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