My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon Miner Bandit
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon Balloon Miner
Zap
Fire Spirit Goblin Gang Dark Prince Balloon Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Dark Prince Bandit
The Log
Fire Spirit Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Baby Dragon Dark Prince Balloon Miner Bandit
Fireball
Goblin Gang Baby Dragon Balloon Bandit
Poison
Goblin Gang Balloon
Lightning
Baby Dragon Dark Prince Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Baby Dragon Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Miner Bandit Baby Dragon Dark Prince Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Miner Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon Dark Prince Balloon Bandit
Goblin Gang
Miner Baby Dragon Dark Prince Balloon Bandit
Rocket
Miner
Baby Dragon
Fire Spirit Goblin Gang Dark Prince Balloon Miner Bandit
Dark Prince
Fire Spirit Goblin Gang Baby Dragon Balloon Miner Bandit
Balloon
Miner Fire Spirit Goblin Gang Baby Dragon Dark Prince Bandit
Miner
Fire Spirit Goblin Gang Balloon Rocket Baby Dragon Dark Prince Bandit
Bandit
Fire Spirit Goblin Gang Baby Dragon Dark Prince Balloon Miner

Defense Synergies 0 6

Fire Spirit
Goblin Gang
Dark Prince Miner Bandit
Rocket
Baby Dragon
Dark Prince Bandit
Dark Prince
Goblin Gang Baby Dragon Bandit
Balloon
Miner
Goblin Gang
Bandit
Goblin Gang Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Goblin Gang Dark Prince Bandit
Goblin Gang Rocket Fire Spirit Dark Prince Bandit
Goblin Gang Dark Prince Bandit
Rocket Dark Prince
Goblin Gang Fire Spirit Baby Dragon Dark Prince Bandit
Rocket Fire Spirit Goblin Gang Baby Dragon
Rocket Baby Dragon Bandit
Goblin Gang
Goblin Gang Fire Spirit Dark Prince Miner Bandit
Goblin Gang Baby Dragon Dark Prince Bandit
Goblin Gang Baby Dragon
Fire Spirit Goblin Gang Rocket Dark Prince Bandit
Fire Spirit Rocket Goblin Gang Baby Dragon Dark Prince
Goblin Gang Bandit
Rocket Goblin Gang Bandit
Goblin Gang Dark Prince
Fire Spirit Goblin Gang Baby Dragon Dark Prince Bandit
Baby Dragon Fire Spirit Dark Prince Bandit
Goblin Gang Dark Prince Fire Spirit Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Bandit
Bandit Goblin Gang Rocket Baby Dragon Miner
Goblin Gang Bandit Rocket Dark Prince
Goblin Gang Rocket Dark Prince Bandit
Goblin Gang Dark Prince Bandit
Fire Spirit Rocket Goblin Gang Baby Dragon
Goblin Gang Rocket Dark Prince Bandit
Dark Prince
Rocket Baby Dragon Dark Prince Bandit
Goblin Gang
Dark Prince
Rocket Dark Prince
Rocket Dark Prince Goblin Gang Bandit
Baby Dragon
Goblin Gang Rocket Baby Dragon Dark Prince
Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Bandit
Baby Dragon Miner Bandit
Rocket Baby Dragon Miner Bandit
Rocket Dark Prince
Rocket Fire Spirit Baby Dragon Dark Prince
Fire Spirit Rocket Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Miner Bandit
Rocket Fire Spirit Goblin Gang
Rocket Miner Dark Prince Bandit
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon Miner Bandit
Rocket Baby Dragon Bandit
Baby Dragon
Rocket Baby Dragon Bandit
Rocket Baby Dragon Bandit
Rocket
Rocket
Rocket Fire Spirit Baby Dragon Dark Prince Bandit
Rocket Fire Spirit Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Baby Dragon Dark Prince
Miner Baby Dragon Bandit
Baby Dragon Miner Bandit
Rocket Miner Baby Dragon Bandit
Fire Spirit Baby Dragon
Rocket
Rocket Miner Bandit
Rocket
Rocket
Fire Spirit Goblin Gang Rocket Dark Prince Bandit
Rocket Fire Spirit Baby Dragon
Miner Goblin Gang Rocket Baby Dragon Dark Prince
Baby Dragon
Rocket
Dark Prince
Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon Dark Prince Miner Bandit

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