My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Dark Prince P.E.K.K.A Bandit Inferno Dragon
Fireball
Wizard Baby Dragon Bandit Inferno Dragon
Poison
Wizard
Lightning
Wizard Baby Dragon Dark Prince Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Baby Dragon Dark Prince Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Baby Dragon Dark Prince Bandit
Fireball
Zap Baby Dragon Dark Prince
Wizard
Dark Prince P.E.K.K.A Bandit
Baby Dragon
Zap Fireball Dark Prince P.E.K.K.A Bandit Inferno Dragon
Dark Prince
Zap Fireball Wizard Baby Dragon Bandit
P.E.K.K.A
Zap Wizard Baby Dragon
Bandit
Zap Wizard Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon

Defense Synergies 1 15

Zap
Fireball Baby Dragon Dark Prince P.E.K.K.A Bandit Inferno Dragon
Fireball
Zap Dark Prince Bandit
Wizard
Dark Prince P.E.K.K.A Bandit
Baby Dragon
Zap Dark Prince P.E.K.K.A Bandit Inferno Dragon
Dark Prince
Zap Fireball Wizard Baby Dragon Bandit
P.E.K.K.A
Zap Wizard Baby Dragon
Bandit
Zap Fireball Wizard Baby Dragon Dark Prince
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon
P.E.K.K.A Inferno Dragon Zap Dark Prince Bandit
P.E.K.K.A Dark Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince Bandit
Fireball Dark Prince P.E.K.K.A
Fireball Zap Baby Dragon Dark Prince Bandit
Inferno Dragon Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon
Dark Prince Bandit
Zap Fireball Wizard Baby Dragon Dark Prince Bandit
Inferno Dragon Zap Fireball Wizard Baby Dragon
P.E.K.K.A Zap Fireball Wizard Dark Prince Bandit
Fireball Wizard Zap Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit
Zap Fireball P.E.K.K.A Bandit Inferno Dragon
Wizard Fireball Dark Prince P.E.K.K.A
Fireball Zap Wizard Baby Dragon Dark Prince Bandit
Zap Wizard Baby Dragon Fireball Dark Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Dark Prince Fireball Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Bandit
Fireball Bandit Zap Wizard Baby Dragon Inferno Dragon
P.E.K.K.A Bandit Zap Dark Prince
Dark Prince P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Dark Prince Bandit Inferno Dragon
Fireball Wizard Zap Baby Dragon
Dark Prince P.E.K.K.A Fireball Bandit
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Fireball Baby Dragon Dark Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball Baby Dragon
Zap Fireball Baby Dragon Dark Prince P.E.K.K.A Inferno Dragon
Zap Fireball Wizard Baby Dragon Dark Prince P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Dark Prince
Fireball Wizard Zap Baby Dragon Dark Prince
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Bandit
Fireball
Zap Fireball Wizard Dark Prince Bandit
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball
Zap Fireball Wizard Baby Dragon Dark Prince Bandit
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon Dark Prince
Inferno Dragon
Fireball Zap Wizard Baby Dragon Bandit
Fireball Zap Wizard Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball Dark Prince Bandit
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Dark Prince
Zap Fireball Wizard Baby Dragon
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Dark Prince Bandit

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