My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Skeleton Army Bandit
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Baby Dragon Bandit
Fireball
Goblin Gang Hog Rider Skeleton Army Baby Dragon Bandit
Poison
Goblin Gang Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Baby Dragon Bandit
Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Baby Dragon
Hog Rider
Zap Goblin Gang Mini P.E.K.K.A Rocket Baby Dragon Bandit
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Zap Goblin Gang Mini P.E.K.K.A Hog Rider Bandit
Bandit
Zap Goblin Gang Hog Rider Baby Dragon

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Goblin Gang Skeleton Army Baby Dragon Bandit
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A
Zap Goblin Gang Skeleton Army Baby Dragon
Hog Rider
Rocket
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Bandit
Baby Dragon
Zap Mini P.E.K.K.A Bandit
Bandit
Zap Goblin Gang Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Bandit
Mini P.E.K.K.A Skeleton Army Goblin Gang Bandit
Mini P.E.K.K.A Rocket Skeleton Army
Goblin Gang Skeleton Army Zap Baby Dragon Bandit
Rocket Zap Goblin Gang Baby Dragon
Rocket Zap Baby Dragon Bandit
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Bandit
Goblin Gang Skeleton Army Zap Baby Dragon Bandit
Zap Goblin Gang Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Rocket Bandit
Rocket Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Bandit
Rocket Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Bandit
Goblin Gang Mini P.E.K.K.A Skeleton Army
Zap Goblin Gang Skeleton Army Baby Dragon Bandit
Zap Baby Dragon Bandit
Mini P.E.K.K.A
Goblin Gang Skeleton Army Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Bandit
Bandit Zap Goblin Gang Mini P.E.K.K.A Rocket Baby Dragon
Goblin Gang Skeleton Army Bandit Zap Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Zap Bandit
Goblin Gang Mini P.E.K.K.A Skeleton Army Bandit
Rocket Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Rocket Skeleton Army Bandit
Mini P.E.K.K.A Skeleton Army
Zap Rocket Mini P.E.K.K.A Skeleton Army Baby Dragon Bandit
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Rocket Skeleton Army Zap
Mini P.E.K.K.A Rocket Skeleton Army Goblin Gang Bandit
Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A Rocket Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Bandit
Zap Baby Dragon Bandit
Rocket Baby Dragon Bandit
Rocket
Rocket Zap Baby Dragon
Zap Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Zap Bandit
Zap Rocket Baby Dragon
Rocket Baby Dragon Bandit
Rocket Baby Dragon Bandit
Zap Baby Dragon
Rocket Zap Baby Dragon Bandit
Rocket Baby Dragon Bandit
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Baby Dragon Bandit
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Rocket Zap Baby Dragon Bandit
Zap Baby Dragon
Zap Rocket
Mini P.E.K.K.A
Zap Rocket Bandit
Zap Rocket
Rocket
Zap Goblin Gang Rocket Skeleton Army Bandit
Rocket Zap Baby Dragon
Goblin Gang Mini P.E.K.K.A Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap
Zap Goblin Gang Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon Bandit

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