My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Lava Hound
Giant Snowball
Minion Horde Guards Witch Balloon Lava Hound
Zap
Minion Horde Guards Witch Balloon Lava Hound
Barbarian Barrel
Wizard Guards Witch Electro Wizard
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Minion Horde Guards Witch Lava Hound
Royal Delivery
Minion Horde Wizard Guards Witch Balloon Electro Wizard Lava Hound
Fireball
Minion Horde Wizard Witch Balloon Electro Wizard Lava Hound
Poison
Minion Horde Wizard Guards Witch Balloon Electro Wizard Lava Hound
Lightning
Wizard Witch Balloon Electro Wizard
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Poison Electro Wizard Minion Horde Wizard Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Poison Electro Wizard Minion Horde

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound
Wizard
Balloon
Guards
Lava Hound
Poison
Lava Hound Balloon
Witch
Lava Hound
Balloon
Lava Hound Wizard Poison Electro Wizard
Electro Wizard
Balloon
Lava Hound
Minion Horde Poison Balloon Guards Witch

Defense Synergies 0 7

Minion Horde
Wizard
Guards Electro Wizard
Guards
Wizard Poison Witch Electro Wizard
Poison
Guards Electro Wizard
Witch
Guards Electro Wizard
Balloon
Electro Wizard
Wizard Guards Poison Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Witch Guards Electro Wizard
Poison
Guards Electro Wizard
Minion Horde Electro Wizard Wizard Poison Witch
Poison Electro Wizard
Minion Horde Witch
Guards Minion Horde Electro Wizard
Minion Horde Guards Poison Witch Electro Wizard Wizard
Minion Horde Wizard Poison Witch Electro Wizard
Minion Horde Wizard Guards Witch Electro Wizard
Wizard Minion Horde Guards Poison Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Poison Witch Electro Wizard
Minion Horde Wizard Guards Witch Electro Wizard
Wizard Poison Witch Guards Electro Wizard
Electro Wizard
Wizard Minion Horde Guards Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Electro Wizard
Poison Electro Wizard Wizard
Guards Minion Horde Witch Electro Wizard
Guards Minion Horde Electro Wizard
Minion Horde Guards Witch
Wizard Poison Minion Horde Witch Electro Wizard
Guards Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Poison Witch
Witch Minion Horde Guards
Minion Horde Guards Witch
Guards Poison Electro Wizard
Minion Horde Wizard Guards Witch
Wizard Minion Horde Witch
Guards Witch Electro Wizard Minion Horde Poison
Poison Minion Horde Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Guards
Poison Electro Wizard
Minion Horde Poison
Guards Poison
Wizard Poison Minion Horde
Wizard Poison Minion Horde Witch
Minion Horde Wizard Poison Witch
Poison Wizard
Poison Wizard
Minion Horde Guards Poison Electro Wizard
Poison Minion Horde Wizard Electro Wizard
Poison Wizard
Poison
Minion Horde Poison
Poison
Minion Horde Wizard Poison Witch
Minion Horde Wizard Poison
Poison
Minion Horde
Wizard Poison Electro Wizard
Wizard Poison Witch
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Poison Wizard Witch
Minion Horde Witch
Poison Wizard Witch Electro Wizard
Wizard Poison Witch
Poison
Poison Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Guards Poison Witch
Minion Horde
Poison Minion Horde Wizard
Minion Horde Poison Electro Wizard
Minion Horde
Wizard Poison
Minion Horde Electro Wizard Guards Witch
Poison Wizard Witch Electro Wizard
Poison Minion Horde Wizard Electro Wizard
Wizard Poison
Poison
Minion Horde
Minion Horde Guards Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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