My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Mega Minion Balloon
Zap
Balloon
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Balloon Electro Wizard
Fireball
Mega Minion Balloon Electro Wizard
Poison
Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Balloon Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows Fireball Balloon
Fireball
Arrows Mega Minion Giant The Log Electro Wizard
Mini P.E.K.K.A
Giant Arrows The Log Electro Wizard
Giant
Arrows Mega Minion Mini P.E.K.K.A Fireball Balloon The Log Electro Wizard
Balloon
Arrows Mega Minion Giant The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A Giant Balloon
Electro Wizard
Fireball Mini P.E.K.K.A Giant Balloon

Defense Synergies 3 8

Arrows
Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Arrows The Log Electro Wizard
Fireball
The Log Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Fireball
Giant
Balloon
The Log
Fireball Mini P.E.K.K.A Mega Minion Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Minion Electro Wizard
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Arrows Fireball
Arrows Fireball The Log Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Minion Fireball The Log
Arrows Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Fireball Arrows Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard
Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Mega Minion The Log Electro Wizard
Arrows The Log Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Mini P.E.K.K.A
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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