My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Balloon Princess Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Baby Dragon Balloon Princess
Zap
Balloon Princess
Barbarian Barrel
Barbarians Princess Electro Wizard Magic Archer
The Log
Barbarians Princess
Earthquake
Barbarians Elixir Collector
Arrows
Princess
Royal Delivery
Barbarians Baby Dragon Balloon Princess Electro Wizard Magic Archer
Fireball
Barbarians Elixir Collector Baby Dragon Balloon Princess Electro Wizard Magic Archer
Poison
Barbarians Elixir Collector Balloon Princess Electro Wizard Magic Archer
Lightning
Elixir Collector Baby Dragon Balloon Electro Wizard Magic Archer
Rocket
Barbarians Elixir Collector Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Baby Dragon Freeze Electro Wizard Magic Archer Barbarians Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Baby Dragon Freeze Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elixir Collector
Baby Dragon
Balloon Electro Wizard
Freeze
Balloon
Balloon
Freeze Barbarians Baby Dragon Princess Electro Wizard Magic Archer
Princess
Balloon
Electro Wizard
Baby Dragon Balloon Magic Archer
Magic Archer
Balloon Electro Wizard

Defense Synergies 0 2

Barbarians
Elixir Collector
Baby Dragon
Freeze
Electro Wizard
Balloon
Princess
Electro Wizard
Freeze Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians Princess
Freeze Baby Dragon Electro Wizard Magic Archer
Electro Wizard Baby Dragon Freeze Princess Magic Archer
Barbarians Baby Dragon Electro Wizard Magic Archer
Barbarians Princess
Barbarians Electro Wizard
Barbarians Electro Wizard Baby Dragon Freeze Princess Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Barbarians Freeze Electro Wizard
Barbarians Baby Dragon Freeze Princess Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians Baby Dragon Electro Wizard Magic Archer
Baby Dragon Freeze Barbarians Princess Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Baby Dragon Magic Archer
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians
Baby Dragon Freeze Princess Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians
Freeze Electro Wizard Barbarians Baby Dragon Magic Archer
Barbarians
Barbarians
Barbarians Electro Wizard
Barbarians
Barbarians Baby Dragon Princess Magic Archer
Barbarians Electro Wizard Baby Dragon Freeze Magic Archer
Barbarians Baby Dragon Freeze Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Baby Dragon Freeze
Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon Magic Archer
Barbarians Freeze
Baby Dragon Magic Archer
Baby Dragon Freeze Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Freeze Princess Magic Archer
Electro Wizard
Princess Electro Wizard Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Freeze Princess Magic Archer
Princess Baby Dragon Magic Archer
Baby Dragon Princess Magic Archer
Magic Archer Baby Dragon Princess
Freeze
Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Princess
Barbarians Baby Dragon
Freeze Baby Dragon Princess Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Electro Wizard Freeze
Magic Archer
Freeze Princess Electro Wizard Magic Archer
Princess Magic Archer
Electro Wizard Barbarians Freeze Princess Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Freeze
Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Freeze Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Baby Dragon Freeze Princess Electro Wizard Magic Archer

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