My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Battle Ram Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Balloon
Giant Snowball
Dart Goblin Battle Ram Balloon
Zap
Dart Goblin Battle Ram Balloon
Barbarian Barrel
Elite Barbarians Dart Goblin Battle Ram Magic Archer
The Log
Elite Barbarians Dart Goblin Battle Ram
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Battle Ram Balloon Magic Archer
Fireball
Elite Barbarians Dart Goblin Battle Ram Balloon Magic Archer
Poison
Dart Goblin Balloon Magic Archer
Lightning
Elite Barbarians Battle Ram Balloon Magic Archer
Rocket
Elite Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Dart Goblin Battle Ram Magic Archer Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Dart Goblin

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Balloon Dart Goblin Magic Archer
Arrows
Zap Elite Barbarians Balloon Battle Ram
Elite Barbarians
Zap Arrows Rage Dart Goblin Battle Ram
Dart Goblin
Zap Elite Barbarians Battle Ram Balloon
Battle Ram
Zap Magic Archer Arrows Elite Barbarians Dart Goblin
Rage
Elite Barbarians Balloon
Balloon
Zap Arrows Rage Dart Goblin Magic Archer
Magic Archer
Battle Ram Zap Balloon

Defense Synergies 0 6

Zap
Arrows Elite Barbarians Dart Goblin Magic Archer
Arrows
Zap
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Elite Barbarians Magic Archer
Battle Ram
Rage
Balloon
Magic Archer
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
Elite Barbarians Zap Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin
Arrows Elite Barbarians
Arrows Zap Dart Goblin Magic Archer
Dart Goblin Zap Arrows Magic Archer
Zap Arrows Dart Goblin Magic Archer
Elite Barbarians
Elite Barbarians Dart Goblin
Dart Goblin Zap Arrows Magic Archer
Arrows Zap Dart Goblin Magic Archer
Zap Elite Barbarians
Zap Arrows Dart Goblin Magic Archer
Elite Barbarians
Zap Elite Barbarians
Arrows Elite Barbarians
Arrows Zap Elite Barbarians Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Elite Barbarians Dart Goblin
Arrows Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians Magic Archer
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Arrows Zap Dart Goblin Magic Archer
Elite Barbarians Dart Goblin
Elite Barbarians
Zap Elite Barbarians Magic Archer
Dart Goblin
Elite Barbarians Dart Goblin
Zap Arrows Elite Barbarians
Elite Barbarians
Dart Goblin Magic Archer
Elite Barbarians Zap Dart Goblin Magic Archer
Arrows Zap Elite Barbarians Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin
Arrows Zap Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Zap Arrows Magic Archer
Arrows Zap Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Zap Dart Goblin Magic Archer
Arrows Zap Dart Goblin
Elite Barbarians
Zap Arrows Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Zap Arrows Elite Barbarians Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin
Arrows
Zap Arrows Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Dart Goblin Magic Archer
Zap Arrows Magic Archer
Zap Arrows Dart Goblin Magic Archer
Elite Barbarians Zap Arrows Dart Goblin Magic Archer
Zap Dart Goblin
Elite Barbarians
Zap Arrows Dart Goblin Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Magic Archer
Arrows Zap Dart Goblin Magic Archer
Zap Arrows
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer

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