My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Witch Balloon Inferno Dragon
Zap
Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Giant Skeleton Inferno Dragon
Fireball
Wizard Skeleton Army Witch Balloon Inferno Dragon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Inferno Dragon
Rocket
Valkyrie Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Inferno Dragon Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Witch Giant Skeleton
Valkyrie
Balloon Zap Wizard Witch Giant Skeleton
Wizard
Valkyrie Balloon Giant Skeleton
Skeleton Army
Witch
Zap Valkyrie Giant Skeleton
Balloon
Zap Valkyrie Wizard Giant Skeleton
Giant Skeleton
Zap Valkyrie Wizard Witch Balloon
Inferno Dragon

Defense Synergies 0 12

Zap
Valkyrie Skeleton Army Witch Giant Skeleton Inferno Dragon
Valkyrie
Zap Wizard Witch
Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Zap Wizard Giant Skeleton Inferno Dragon
Witch
Zap Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Zap Wizard Skeleton Army Witch
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army Inferno Dragon Zap Valkyrie Witch
Skeleton Army Witch Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Zap Valkyrie
Inferno Dragon Zap Wizard Witch
Zap Valkyrie Giant Skeleton
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Zap Wizard Giant Skeleton
Inferno Dragon Zap Wizard Witch
Skeleton Army Zap Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Zap Witch
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Wizard Valkyrie Skeleton Army Witch
Zap Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Giant Skeleton
Zap Valkyrie Wizard Inferno Dragon
Skeleton Army Giant Skeleton Zap Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Zap
Giant Skeleton Valkyrie Skeleton Army Witch Inferno Dragon
Wizard Zap Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Zap Giant Skeleton Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie Giant Skeleton Inferno Dragon
Valkyrie Zap Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Valkyrie Wizard Witch
Giant Skeleton
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch
Valkyrie Wizard
Zap Wizard
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: