My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Minions Balloon Inferno Dragon Lumberjack
Zap
Minions Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Balloon Inferno Dragon Lumberjack
Fireball
Minions Balloon Inferno Dragon Lumberjack
Poison
Minions Balloon
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Valkyrie Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions Valkyrie Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Minions
Mega Knight Zap Valkyrie Balloon Inferno Dragon Lumberjack
Valkyrie
Balloon Lumberjack Zap Minions
Balloon
Zap Arrows Valkyrie Lumberjack Minions Mega Knight
Inferno Dragon
Mega Knight Minions
Lumberjack
Valkyrie Balloon Zap Arrows Minions Mega Knight
Mega Knight
Minions Inferno Dragon Zap Arrows Balloon Lumberjack

Defense Synergies 3 11

Zap
Mega Knight Arrows Minions Valkyrie Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Valkyrie Lumberjack
Minions
Valkyrie Zap Lumberjack Mega Knight
Valkyrie
Minions Zap Arrows Lumberjack
Balloon
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Arrows Minions Valkyrie
Mega Knight
Zap Arrows Minions Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Inferno Dragon Lumberjack Zap Minions Valkyrie Mega Knight
Lumberjack Mega Knight Minions Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Minions Valkyrie Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Zap Minions Valkyrie Lumberjack Mega Knight
Minions Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Mega Knight
Inferno Dragon Minions Lumberjack
Valkyrie Lumberjack Mega Knight
Minions Valkyrie Zap Arrows Lumberjack Mega Knight
Arrows Minions Inferno Dragon Zap
Lumberjack Mega Knight Zap Minions Valkyrie
Valkyrie Mega Knight Zap Arrows Minions Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Minions Valkyrie Lumberjack
Arrows Mega Knight Zap Minions Valkyrie Lumberjack
Zap Arrows Valkyrie Minions Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Valkyrie Mega Knight Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap
Zap Arrows Valkyrie Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Valkyrie
Valkyrie Lumberjack Mega Knight Zap
Valkyrie Inferno Dragon Lumberjack Mega Knight
Arrows Zap Minions
Minions Valkyrie Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Zap Mega Knight Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Valkyrie Lumberjack
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Lumberjack
Valkyrie Mega Knight
Zap Minions Valkyrie Inferno Dragon Lumberjack
Arrows Minions Valkyrie Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Lumberjack
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Minions
Zap Arrows Mega Knight
Zap Arrows Valkyrie Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap Minions
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions
Zap Arrows
Arrows
Valkyrie Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions
Zap
Zap Mega Knight

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